ADDPILOT
Keywords: ADDPILOT, ADDP
=== USER MANUAL ===
Usage: addpilot <character>
Description:
Grant a character permission to pilot your ship. Named pilots
unlock every control that check_pilot gates -- land,
launch, accelerate, course, calculate, shipfire,
weapons, the lot. Use this to share a ship with a trusted
co-pilot without handing over ownership.
Two Slots:
Every ship has exactly two pilot slots:
Pilot ............... Primary pilot. Filled by the first
addpilot call.
Copilot ............. Secondary pilot. Filled by the second
addpilot call.
A third addpilot call fails with "You already have a
pilot and copilot." You must rempilot one before adding
another.
The ship's owner always has pilot access regardless of these
slots -- the slots are for additional crew only.
Requirements:
Cockpit ............ Must be at the ship's pilot seat.
"You must be in the cockpit of a ship to
do that!"
Spacecraft ......... Stations cannot assign pilots:
"You can't do that here."
Owner .............. The caller's character name must match
ship->owner exactly. "That isn't your
ship!" -- clan membership and pilot-access
do not qualify.
Argument ........... "Add which pilot?" if omitted. The
argument is stored verbatim as a character
name -- no fuzzy matching, no validation
that the character exists.
Echo:
Pilot Added. (first slot)
Copilot Added. (second slot)
The change is persisted to disk immediately via addsave.
Name Matching:
Pilot slots store character names as plain strings. When the
game checks check_pilot against a character, it does a
case-insensitive name compare. Make sure you spell the name
correctly -- a typo silently makes the slot useless.
Staff bypass all pilot checks via NO_STAFF_HASSLE regardless
of what's in the slots.
Notes:
- The pilot/copilot entries are visible on scanship and
shipstat -- anyone can see who you've authorized.
- Adding a pilot does not give them ownership. They
cannot sellship, scrapship, or use addpilot
themselves.
- The slot is character-specific, not account-wide. If
the named pilot has multiple characters, only the exact
name you entered gets access.
- To transfer ownership outright, use the staff-only
tranship command.
Strategic Notes:
- Designate a clanmate as copilot on a capital ship so
they can move it in your absence.
- For combat ops where you need multiple crew, the ship
owner flies as the pilot slot's owner and the copilot
covers gunner duty (though gunner doesn't technically need
pilot access -- only weapon lock does).
- When decommissioning a shared ship, rempilot both
slots before sellship to avoid surprise access.
Related Helpfiles: REMPILOT, SHIPSTAT, SCANSHIP, SHIPLIST, BUYSHIP, SELLSHIP, TRANSHIP
=== END MANUAL ===