ATTRIBUTES
Keywords: ATTRIBUTES, ATTR
=== USER MANUAL ===
Usage: attributes
Description:
Display everything shown by score, plus a detailed per-slot
armor breakdown showing damage absorption percentages across all
damage types for each equipment slot.
The Eight Attributes:
Strength ...... Melee damage bonus (scales above 9 STR), carrying
capacity, and governs Melee Weapons and Natural
Abilities skills.
Health ........ Increases maximum HP at a race-specific rate per
point. Governs Regeneration and Toughness skills.
Coordination .. Hand-eye accuracy. Affects throw range (COO/5
bonus rooms). Governs Ranged Weapons and Heavy
Weapons skills.
Agility ....... Quickness and mobility. Governs Athleticism and
Evasion (dodge) skills.
Perception .... Awareness of surroundings. Used in retreat skill
checks (with Knowledge). Governs Stealth and
Observation skills.
Knowledge ..... Intelligence and education. Used in retreat skill
checks (with Perception). Governs Traps,
Demolitions, Engineering, and Medical skills.
Faith ......... Spiritual conviction. Governs Rebuke and
Devotion skills.
Luck .......... Fortune in battle and beyond. Governs Critical
Strike and Lucky Break skills.
Armor Display:
A grid of equipment slots versus damage types. Each cell shows
the absorption percentage for that slot and damage type:
Bln Sla Imp Bal Fir Enr Bio Exp Mut Men
Head 15% 10% 10% 20% 5% 5% 0% 5% 0% 0%
Body 25% 20% 15% 30% 10% 10% 5% 10% 0% 0%
...
Slots with no equipment worn display --% for all types.
A Global Absorb line at the bottom shows extra armor from
non-slot sources (e.g., natural armor bonuses).
Special Missions:
In special mission rooms, the armor display is replaced with a
single Mission row showing your mission-specific armor values
instead of the per-slot breakdown.
Notes:
- All other sections (character info, vitals, combat record,
attributes, regeneration, skills, body condition) are identical
to score.
- Can be used from any position, even while dead.
Related Helpfiles: SCORE, DAMAGE, EQUIPMENT
=== END MANUAL ===