AUTOTRACK

Keywords: AUTOTRACK, AUTOT

Category: Space

=== USER MANUAL === Usage: autotrack Description: Toggle autotrack from the cockpit. While engaged, the ship continuously steers its nose toward whichever ship it is targeting or following, triggering a maneuver each time it drifts off-axis. Autotrack handles turning only; it does not change speed or position. You still set your own throttle with accelerate, or let autopilot hold a cruise. What Autotrack Does: Face target ........ When not pointing at the target, the ship flips its heading vector toward the target's current position and begins a maneuver (speed-limited by Maneuver stat). Uses target OR follow ............. Picks target first, falls back to the ship set by followship. Ship echo .......... The pilot seat sees: "Autotracking target ... setting new course." Maneuver Cost: Rotating the hull costs time, not energy. The tick count scales inversely with the ship's Maneuver rating: high-maneuver fighters re-aim in 1 tick; heavy capital hulls can take up to 5 ticks. Fighters with gyroscopic stabilizer modules installed re-aim faster. Requirements: Cockpit ............ Pilot seat of the ship. Pilot access ....... Must own the ship or be a listed pilot. Non-station ........ Stations (SPACE_STATION class) cannot turn and are silently excluded from the autotrack loop. Target or follow ... No target / no follow = autotrack stays armed but idle. Synergy: Best paired with autocombat from the gunner's chair. Autocombat refuses to fire while the nose is off-target and prints a warning until facing is restored; autotrack closes that gap by rotating the hull automatically, so the gunner never has to ask the pilot to point the ship. When autopilot is on and a target is set, autotrack is implicitly forced on each tick -- engaging it manually is only useful when you want to manually fly but auto-aim. Notes: - Clearing the target (target none) does not disengage autotrack; it just goes idle until a new target is set. - Autotrack clears automatically if the ship is destroyed. - An unused collision-avoidance branch exists in code but is disabled; autotrack will not evade even if a collision is imminent. Related Helpfiles: AUTOPILOT, AUTOCOMBAT, TARGET, FOLLOWSHIP, COURSE, SHIPSTAT === END MANUAL ===