BITE

Keywords: BITE

Category: Combat

=== USER MANUAL === Usage: bite <target> bite (while in combat -- targets current enemy) Description: Lunge at a target and sink your teeth into their flesh, dealing impale damage with a chance to spread infection. Bite is a melee combat ability exclusive to the Zombie race (Stench class) and serves as the entry-point ability in the Stench skill tree. How It Works: When you use bite, your Natural Abilities skill is rolled against the target's Evasion skill to determine the outcome: Hit: You bite the target for 100 damage (impale) and have a 33% chance to inflict Infected-1. You bite $N, sinking your teeth into $S flesh! Miss: The bite misses. No damage is dealt. You try to bite $N but miss! Bite has a 6-second cooldown after each use, hit or miss. Costs 5 movement per use. Execution: If the target is incapacitated (dying on the ground), bite automatically executes them -- no skill roll needed. You sink your teeth into their throat for lethal damage. You sink your teeth into $N's throat, finishing $M off! Infection: On a successful hit, there is a 33% chance to infect the target with Infected-1. While infected (12 seconds): - Health -5 - Agility -5 - Perception -5 - Max HP -50 - HP Regen -5 - Evasion -5 The infection weakens the target across the board, reducing their combat effectiveness and ability to recover. Combat Behavior: - Using bite outside of combat initiates combat with the target. - While already fighting, bite with no argument targets your current opponent. - Cannot be used in peaceful rooms. - Cannot target yourself. Related Helpfiles: SNEAK, TRACK, DEVOUR === END MANUAL ===