BLEEDING
Keywords: BLEEDING, BLEED
=== USER MANUAL ===
Overview:
Bleeding is a damage-over-time status effect. While bleeding, you
take 2% of your maximum hit points as damage every second and your
natural regeneration of HP, movement, and endurance is halved.
Sources:
- Claw attacks can inflict bleeding for a short duration.
- Body part injuries -- each bleeding body part deals an
additional 2% max HP per tick independently.
Effects:
Damage ......... 2% of max HP per second (processed as 8%
every 4 seconds).
Regen Penalty .. HP, movement, and endurance regeneration
rates are halved while bleeding.
Lethality ...... Bleeding can reduce you to -99 HP. If you
fall below zero, you enter a dying state.
Notes:
- HP regeneration is suppressed entirely while bleeding.
- The effect is visible to others observing your condition.
Related Helpfiles: BODY
=== END MANUAL ===