BLEEDING

Keywords: BLEEDING, BLEED

Category: Combat

=== USER MANUAL === Overview: Bleeding is a damage-over-time status effect. While bleeding, you take 2% of your maximum hit points as damage every second and your natural regeneration of HP, movement, and endurance is halved. Sources: - Claw attacks can inflict bleeding for a short duration. - Body part injuries -- each bleeding body part deals an additional 2% max HP per tick independently. Effects: Damage ......... 2% of max HP per second (processed as 8% every 4 seconds). Regen Penalty .. HP, movement, and endurance regeneration rates are halved while bleeding. Lethality ...... Bleeding can reduce you to -99 HP. If you fall below zero, you enter a dying state. Notes: - HP regeneration is suppressed entirely while bleeding. - The effect is visible to others observing your condition. Related Helpfiles: BODY === END MANUAL ===