BOARDSHIP

Keywords: BOARDSHIP, BOARDS

Category: Space

=== USER MANUAL === Usage: boardship <ship> Description: Walk onto a ship parked in the same room as you. You are moved from the landing pad (or garage floor) into the ship's entrance room -- typically the airlock or main corridor. From there you can navigate to the cockpit, hangers, turrets, or crew spaces normally. The ship must be physically present in the room (docked at a pad, parked in a garage, landed on a planet). A shipfire or remote sensor image does not count. Requirements: Ship in room ....... "I see no <X> here." if no match. Hatch open ......... The pilot or a crew member must have run openhatch first. Closed hatches reject boarders with "The hatch is closed!" Not launching ...... Ships in the launch sequence slam the hatch: "That ship has already started launching!" Has entrance ....... Some hulls (platforms, drones) have no entrance room: "That ship has no entrance!" What You See: You enter <ship>. (to you) <you> enter <ship>. (to people in the pad room) <you> enter the ship. (to people already inside) You then see the entrance room's description automatically. Notes: - Name matching is partial -- "boardship sco" will find any ship whose name starts with "sco" in the same room. - Boarding works on ships you do not own; actually flying them still requires ownership or pilot access (addpilot). - To disembark, just walk out through the hatch; there is no matching unboard command. - Ships in flight cannot be boarded -- the ship has to be physically docked in the same room. Related Helpfiles: OPENHATCH, LAND, LAUNCH, ADDPILOT, BUYSHIP === END MANUAL ===