BUILD

Keywords: BUILD

Category: Combat

=== USER MANUAL === Usage: build build <structure> build yes / no / cancel Description: Place a faction base structure in the current area. Base structures are race-locked deployables that occupy a fixed grid footprint of rooms, generate base points over time, and grant passive bonuses through linking and upgrades. Subcommands: build ................. List every structure available to your race with cost, income, SP reward, and how many you have already built. build <structure> .... Preview placement. Highlights the planned cells on your map and prints the cost; pending for 30 seconds. build yes ............ Confirm a pending preview. build no ............. Cancel a pending preview. Placement: Each structure has a fixed footprint pattern of up to 5x5 cells centered on your current room. The preview highlights: green cells that are clear and will be built on red cells blocked by walls or another base If any cell is red the build is refused -- move to clearer ground and try again. Default Structure: Every race has a default structure (marked (default) in the listing). You must build your default first; every other structure requires it as an anchor. The default cannot be demolished while other structures are still standing -- tear them down first. Costs & Limits: Build cost ........ Deducted from your base point balance on a successful build. Some structures are free. Max per player ... Shown as built/max in the structure list. Bare number means unlimited. Build delay ...... Some structures have a construction timer during which you cannot act. The default is instant. Restrictions: - Must be standing in the room you want as the structure's anchor. - Anchor room cannot already host a base structure. - You must own the default base before placing anything else. - Pending previews expire after 30 seconds or if you move. Related Helpfiles: BASE, DEMOLISH, UPGRADE, LINK, CAPTURE === END MANUAL ===