CHANGES
Keywords: CHANGES
=== CHANGELOG ===
-- 06/22/2021
1. [UPDATE] Predator global combat skill timer reduced 4s -> 1s. Skill use
reductions from the Veteran class should now be effective.
2. [UPDATE] Removed a NO-MOB exit flag in 'Entering a Long and Winding
Corridor' on Exodus III.
3. [BUGFIX] Marine Guard Post sappers race changed synthetic -> human. They
should wear their equipment properly now.
-- 06/23/2021
1. [UPDATE] Alien Class 'Warrior' is now available.
2. [BUGFIX] Fixed typographical errors in the 'SUMMON_XENOLISK' help file.
-- 06/29/2021
1. [UPDATE] Base & Hive NPCs will no longer open a locked door if they
don't possess the key to the door.
2. [UPDATE] Added behavioral descriptors to the 'BASE_GUARD' help file.
3. [BUGFIX] Fixed typographical errors in the 'BASE_REFINERY' help file.
-- 07/01/2021
1. [UPDATE] Marine class 'Sapper' is now available.
-- 07/02/2021
1. [BALANCE] Marine MOX units received a first pass of balances.
2. [BUGFIX] Marine MOX units received a second pass of bugfixes.
3. [BUGFIX] Removed the 'politics' command due to crashing and serving no
useful purpose.
-- 07/14/2021
1. [BUGFIX] Call can no longer be used in MOX unit cockpits.
2. [BUGFIX] Polearm swipe on-attack now functions properly. Pred naginata
is the primary beneficiary of this bugfix.
3. [BUGFIX] Fixed a set of bugs that affected the following class nodes:
Sentry Armor 3, Sentry Health 3, Synth Shield 2, Synth Shock 1,
Synth Repair 1, and Synth Repair 2.
-- 07/17/2021
1. [BUGFIX] Marine 'alarms' will now properly notify marines in the alarm
zone when they are triggered.
-- 07/22/2021
1. [UPDATE] Equipment that deploys absorb barrier should display the
strength of the absorb barrier now.
2. [BUGFIX] Fixed a set of bugs that was causing issues with how objects
determine how to update their descriptions.
3. [BUGFIX] Fixed a set of bugs that affected the Sapper Sentry node and
broke Sentry Guns in general.
4. [BUGFIX] Fixed a set of bugs that affected the following class nodes:
Sapper Supply, Sapper Air, and Sapper Squad.
-- 07/23/2021
1. [UPDATE] Courtesy of KaindeAmedha, AvP now has a DISCORD chat bot that
relays chats from the MUD to the DISCORD and chats from the DISCORD
to the MUD. Additional MUD channel support coming.
2. [UPDATE] Predator class 'Trapper' is now available.
3. [BALANCE] Predator smartdiscs now have a limit to the number of AOE
targets they can acquire.
-- 07/24/2021
1. [BALANCE] Predator plasmacaster ranges have been correctively reduced.
-- 07/27/2021
1. [UPDATE] The way stealth abilities (invis, hide, cover, sneak) are
handled has been updated on the back-end.
2. [UPDATE] Predator 'shiftsuit' now operates by being 'power'ed on/off.
Invis level is changed with the 'mode' command. 'HELP SHIFTSUIT'.
3. [UPDATE] Updated class nodes: Drone Hive 4, Sapper Drone 2, and
Hunter Invis 2.
4. [BALANCE] Predator 'power supplies' will now auto-recharge at a rate
of 1.5x in captured rooms.
5. [BUGFIX] Fixed a bug with reward-over-time over-riding the default value
of a base core. Base cores should be worth 10 points at all times.
-- 07/28/2021
1. [UPDATE] Sentry Acid 3, Sentry Acid 4, Sentry Spit 4, and Sentry Spray 4
updated with chances to create acid pools.
2. [BALANCE] Range of Field Base reward-over-time increases slightly every
10 minutes up to 5 hours, then increases slightly every hour up
to 24 hours. The new max range is now 1.0 - 5.9 per reward. 'HELP
REWARDOVERTIME'.
3. [BALANCE] Spire, Gauntlet, and TOC defenders have increased their kill-
shares from 10%/15%/20%/25% -> 10%/20%/30%/40% per level.
4. [BALANCE] Alien Tunnels and Marine Guard Posts have increased their kill-
shares from 15%/20%/25%/33% -> 25%/30%/35%/40% per level.
5. [BALANCE] All class nodes have had their HP gains increased. Marines by
~2.0x, Predators by ~2.5x, and Aliens by ~3.0x.
-- 07/29/2021
1. [UPDATE] Alien base buildings now gain resist to fire effects as Spire
upgrade levels increase (10%/20%/30%/40%).
2. [UPDATE] Drone Build 3 has been updated to provide additional resist to
fire effects to alien buildings.
3. [BUGFIX] Fixed a bug with Gunner Sniper 3 that was causing sniper rifle
cripple to always proc. Cripple now procs at the proper rate.
-- 08/09/2021
1. [UPDATE] Rifleman Medkit 3 updated to just give a +20% buff to target's
health attr for 2 minutes.
2. [UPDATE] Marine command 'heal' is now 'medkit'.
3. [BUGFIX] Marine 'Battlefield-VR' virtual manipulation gloves can be
properly sold as AMEQ again.
-- 08/13/2021
1. [UPDATE] Humans now have a MEQ medkit for purchase - 'MD94 combat
issue + medkit +'.
2. [UPDATE] Training dummies can no longer be overkilled.
3. [BUGFIX] Fixed a bug with Veteran Pole 3 that was causing the pole swipe
on-attack behavior to hit +1 target than intended.
-- 08/21/2021
1. [BUGFIX] Alien jaw lifesteal now procs properly again.
2. [BALANCE] When worn on a non-weapon equipment slot, alien jaw lifesteal
is reduced 50% on proc.
3. [BALANCE] 'Charge' damage reduced from 4%/8%/12%/15% of victim's max HP to
4%/6%/8%/10% of max HP. Charge damage is further reduced based on
range to bring it in line with the 'leap' skill.
4. [BALANCE] Class Veteran Charge 3 HP bonus reduced from 5% to 4%.
5. [BALANCE] 'Grapple' electrode stun timers reduced from 1/2/3 seconds
to 1 second. Grapple duration reduced from 4/5/8/10 seconds to
3/4/5/6 seconds.
6. [BALANCE] 'Toss' damage reduced from 5%/8%/11%/15% of victim's max HP to
2%/3%/4%/5% of max HP. Toss stun timers reduced from 2/3/3/4
seconds to 1/1/1/2 seconds.
7. [BALANCE] 'Leap' damage is changed from weapon DPA when modified for
level and strength bonus to just weapon DPA (damage * speed).
-- 08/23/2021
1. [BALANCE] All races have received weapon damage reduction and assorted
equipment adjustments. Help ALIEN_DAMAGE, HUMAN_DAMAGE,
SYNTHETIC_DAMAGE, and PREDATOR_DAMAGE for listed adjustments.
-- 08/31/2021
1. [BUGFIX] Marine spider mine launchers attribute damage properly again.
-- 09/01/2021
1. [BALANCE] 'Acidspray' damage reduced from 2.0x/2.5x/2.7x/3.0x hea ->
1.25x/1.50x/1.75x/2.0x hea. Armor debuff reduced -3%/-4%/-5%/-6% ->
-1%/-2%/-3%/-4% per tic.
2. [BALANCE] 'Acidspit' damage reduced from 1.0x/2.0x/2.5x/3.0x hea ->
1.0x/1.3x/1.7x/2.0x hea. Armor debuff reduced -15%/-20%/-25%/-30%
-> -12%/-15%/-17%/-20%.
-- 12/28/2021
1. [UPDATE] Quality of life command 'pay' is now available. HELP PAY for
more info.
=== END CHANGELOG ===