CLAW

Keywords: CLAW

Category: Combat

=== USER MANUAL === Usage: claw <target> claw <structure> claw (while in combat -- targets current enemy) Description: Rake your claws across a target, ripping into flesh and leaving deep lacerations. Claw is a melee combat ability that deals slash damage and inflicts bleeding. How It Works: When you use claw, your Natural Abilities skill is rolled against the target's Evasion skill to determine the outcome: Hit: You claw the target for damage and apply a 2-second bleed effect. You claw $N, ripping into $S flesh! Miss: The attack fails. No damage is dealt. You try to claw $N but miss! Claw has a 4-second cooldown after each use, hit or miss. Bleeding: A successful claw inflicts bleeding for 2 seconds. While bleeding: - You take 2% max HP damage every 4 seconds. - "You are bleeding heavily!" - HP regeneration is completely disabled while bleeding. - Move regeneration is halved while bleeding. Structure Targeting: Claw can be used against durable objects in the room such as barricades, doors, and deployables. If no character matching the target name is found, the ability targets a matching structure instead. Combat Behavior: - Using claw outside of combat initiates combat with the target. - While already fighting, claw with no argument targets your current opponent. - Cannot be used in peaceful rooms. Related Helpfiles: FLY, SOULSTEAL === END MANUAL ===