CONSIDER

Keywords: CONSIDER

Category: Combat

=== USER MANUAL === Usage: consider <target> Description: Gauge the difficulty of fighting a target by comparing your rank tier to theirs. The target must be visible and in the same room. Difficulty Ratings (NPC targets): Fairly easy. .......................... Target is below your tier. The perfect match! .................... Same tier. You would need some luck! ............. 1 tier above you. You would need a lot of luck! ......... 2 tiers above. ...luck and great equipment! .......... 3 tiers above. Do you feel lucky, punk? .............. 4 tiers above. Are you mad!? ......................... 5+ tiers above. Not a challenge to take on alone. ..... Max-level NPC. Threat Assessment (NPC targets): After the difficulty rating, a tactical readout is displayed: Durability ... NPC toughness relative to your hit points. fragile, lightweight, comparable, tough, heavily reinforced, massive. Firepower .... NPC damage output relative to your rank. negligible, light, standard, dangerous, devastating, overwhelming. Armor ........ NPC armor against your weapon's damage type. unprotected, lightly armored, armored, heavily armored, fortified. Mobility ..... NPC agility relative to yours. sluggish, slow, average, agile, extremely agile. Tactical warnings may also appear, such as corrosive blood, nearby helpers, hostility on sight, or unusual damage types. Other Targets: - Considering yourself: "Easy! Very easy indeed!" - Considering another player: "Try it and find out..." Notes: - Must be resting or better to use. Related Helpfiles: KILL DIAGNOSE === END MANUAL ===