COURSE
Keywords: COURSE, COU
=== USER MANUAL ===
Usage: course <x> <y> <z>
Description:
Steer the ship toward a specific point in sublight space. The
heading vector is set from the ship's current position toward
(x, y, z), and the hull begins a maneuver to swing around to
that bearing.
Course does not change speed -- use accelerate for that. It
also does not move the ship instantly; you're just setting the
direction the ship will travel while under thrust.
Input:
Three absolute coordinates, space-separated. Use radar or
scanplanet to find useful destinations (stellar objects, other
ships, rendezvous points).
Fuel Cost:
A course change burns speed / 10 energy. If the ship lacks
enough energy: "There is not enough fuel!"
Maneuver Time:
Turning the hull costs ticks, not instant. The exact tick count
scales inversely with the ship's Maneuver rating:
Fighters ............ 1-2 ticks (high Maneuver)
Frigates / Corvettes . 2-3 ticks
Capital ships ........ 4-5 ticks
Gyroscopic stabilizer modules reduce the tick count further.
Requirements:
Pilot seat ......... Must be at the ship's helm.
Pilot access ....... Must own the ship or be a listed pilot.
Spacecraft ......... Not a non-spacecraft class; stations
cannot fly ("Platforms cannot fly.").
Not disabled ....... Drive must be intact ("The ships
drive is disabled. Unable to manuever.").
Launched ........... Ship undocked and in realspace.
Ready state ........ No maneuver already in progress
("Please wait until the ship has finished
its current manuever.").
Manual control ..... Autopilot must be disengaged.
Echo:
On success:
New course set, aproaching <x> <y> <z>. (to pilot)
The ship begins to turn. (cockpit)
<ship> turns altering its present course. (starsystem)
Notes:
- Setting course to your current position is a no-op:
"The ship is already at <x> <y> <z>!"
- Gravity from nearby stellar objects still tugs the ship
off-course unless autopilot is on (autopilot ignores
gravity, but cannot set course -- disengage to aim).
- autotrack overrides your course when it engages: it
constantly re-aims at whichever ship you are targeting.
Related Helpfiles: ACCELERATE, RADAR, SCANPLANET, SCANSHIP, AUTOPILOT, AUTOTRACK, SHIPSTAT
=== END MANUAL ===