DEPLOY

Keywords: DEPLOY, DEPL

Category: Space

=== USER MANUAL === Usage: deploy deploy recall Description: Launch or recall the ship's interceptor fighters from the gunner's seat. With no arguments, every built interceptor leaves the hangers and auto-attacks the ship's current target. The recall argument brings every deployed interceptor back to the hangers. Interceptors are small NPC fighters tied to their mothership. They share the mothership's target and peel off automatically to engage. Three-Step Fighter Workflow: 1. Install bay ..... Install an Interceptor Hangar module on your ship (Mk I / II / III) to grant the SHIP_INTERCEPTORS capability and bay slots. 2. Build fighters .. Use interceptor (takes 20 seconds each) from the gunner seat until you hit the bay capacity. 3. Launch ........... deploy sends every built fighter into space. deploy recall brings them home. Requirements: Gunner seat ........ Must be in the gunner's chair / turret. Interceptor bay .... Ship must have SHIP_INTERCEPTORS capability. Without it: "This ship doesn't have any interceptors!" Built fighters ..... ship->interceptors must be >= 1. If zero: "There are no interceptors constructed to deploy." Use interceptor to build them. Realspace .......... Not in hyperspace, and ship must have finished launching. Manual control ..... Autopilot must be disengaged. Combat Behavior: Deployed interceptors inherit the mothership's target and swarm it. If the target is destroyed or changed, they re-engage the new target automatically. When an enemy ship targets one of your fighters back, it counter-targets the attacker. Interceptors can be killed. Each loss decrements the mothership's fighter count permanently until you build more. Recall: deploy recall orders every active fighter to return: <fighter> flies back to your hangers. (in the fighter) <fighter> flies back to <mothership>. (in the system) Returning fighters leave their current engagement and drop any turret that was targeting them. Echo: On launch: You deploy all interceptors! (gunner) <n> presses a button on the weapon console. (room) An Interceptor flies out of the ship's hanger. (cockpit) An Interceptor flies out of a hanger on <ship>. (starsystem) Notes: - One deploy launches all fighters; there is no partial deployment. - Recall returns every fighter regardless of state. - The mothership also auto-deploys interceptors when an NPC-piloted ship engages combat with a target -- so stations and capital ships under AI control can swarm you too. Related Helpfiles: INTERCEPTOR, TARGET, SHIPFIRE, AUTOCOMBAT, BAYDOORS, SHIPSTAT === END MANUAL ===