DISRUPTIONWEB
Keywords: DISRUPTIONWEB, DISRU
=== USER MANUAL ===
Usage: disruptionweb <ship>
Description:
Fire a disruption web at an enemy ship. The target is immobilised
for 60 seconds -- no firing, no hyperspace, no auto-combat, no
maneuvers. A powerful opener against fleeing or combat-active
enemies.
Charging the web takes 2 seconds (1 second for staff) during
which you can be interrupted. A full charge burns 1,000 energy
from your ship and puts a 120-second cooldown on the launcher.
What the Web Does to the Target:
Cannot fire ........ "Cannot fire while trapped in a
disruption web!" blocks shipfire for the
full 60s.
Drive disabled ..... hyperspace fails with "The ships
drive is disabled. Unable to manuever."
No auto-combat ..... NPC / auto-combat loops skip the webbed
ship entirely while the effect lasts.
Visible on radar ... The target appears on every radar read
with a (web) tag before its name.
Requirements:
Pilot seat ......... Must be at the ship's helm. (The game
prints "You must be in the gunner's seat"
on failure, but the actual check is the pilot
seat.)
Pilot access ....... Must own the ship or be a listed pilot.
Spacecraft ......... Stations and non-spacecraft hulls can't
fire.
Webber module ...... Ship must have the SHIP_WEBBER capability
(installed via a Disruption Web module).
Otherwise: "This ship cannot do that!"
Energy >= 1000 ..... "You need at least 1000 units of
energy!"
Target in range .... Target ship must be in the same system,
visible, and within 1000 units distance.
Launcher cooled .... No pending STYPE_WEBBING timer from a
previous shot (120s cooldown).
Silent No-Op:
If the target is already webbed by another attacker, the shot
still consumes your charge time but does not extend the
duration -- the second web is absorbed silently.
Echo:
Charging:
You charge the disruption thingy. (you)
<n> begins charging the disruption thingy. (room)
On hit:
Disruption web launched.. or something. (you)
<ship> hits you with a disruption web. (target cockpit)
<ship> hits <target> with a disruption web. (starsystem)
Interruption:
Taking damage, leaving the pilot seat, or any other combat
interrupt during the 2-second charge aborts the shot:
You are interrupted and the disruption thingy fails.
No energy is consumed on interrupt, but the launcher cooldown
still protects against abuse.
Strategic Notes:
- Webbed ships are sitting ducks -- pair with shipfire or
autocombat to maximize damage during the window.
- Webbing a fleeing enemy prevents a hyperspace escape.
- The 120-second launcher cooldown is twice the web's effect,
so you cannot chain-web the same target.
- A ship under your own web can still be rammed, and its
crew can still disembark via openhatch.
- scanship will flag targets that carry a web module in
their fit -- worth checking before engaging.
Related Helpfiles: SHIELDMATRIX, WORMHOLE, FOLDSPACE, TARGET, SHIPFIRE, SCANSHIP, RADAR
=== END MANUAL ===