DISRUPTIONWEB

Keywords: DISRUPTIONWEB, DISRU

Category: Space

=== USER MANUAL === Usage: disruptionweb <ship> Description: Fire a disruption web at an enemy ship. The target is immobilised for 60 seconds -- no firing, no hyperspace, no auto-combat, no maneuvers. A powerful opener against fleeing or combat-active enemies. Charging the web takes 2 seconds (1 second for staff) during which you can be interrupted. A full charge burns 1,000 energy from your ship and puts a 120-second cooldown on the launcher. What the Web Does to the Target: Cannot fire ........ "Cannot fire while trapped in a disruption web!" blocks shipfire for the full 60s. Drive disabled ..... hyperspace fails with "The ships drive is disabled. Unable to manuever." No auto-combat ..... NPC / auto-combat loops skip the webbed ship entirely while the effect lasts. Visible on radar ... The target appears on every radar read with a (web) tag before its name. Requirements: Pilot seat ......... Must be at the ship's helm. (The game prints "You must be in the gunner's seat" on failure, but the actual check is the pilot seat.) Pilot access ....... Must own the ship or be a listed pilot. Spacecraft ......... Stations and non-spacecraft hulls can't fire. Webber module ...... Ship must have the SHIP_WEBBER capability (installed via a Disruption Web module). Otherwise: "This ship cannot do that!" Energy >= 1000 ..... "You need at least 1000 units of energy!" Target in range .... Target ship must be in the same system, visible, and within 1000 units distance. Launcher cooled .... No pending STYPE_WEBBING timer from a previous shot (120s cooldown). Silent No-Op: If the target is already webbed by another attacker, the shot still consumes your charge time but does not extend the duration -- the second web is absorbed silently. Echo: Charging: You charge the disruption thingy. (you) <n> begins charging the disruption thingy. (room) On hit: Disruption web launched.. or something. (you) <ship> hits you with a disruption web. (target cockpit) <ship> hits <target> with a disruption web. (starsystem) Interruption: Taking damage, leaving the pilot seat, or any other combat interrupt during the 2-second charge aborts the shot: You are interrupted and the disruption thingy fails. No energy is consumed on interrupt, but the launcher cooldown still protects against abuse. Strategic Notes: - Webbed ships are sitting ducks -- pair with shipfire or autocombat to maximize damage during the window. - Webbing a fleeing enemy prevents a hyperspace escape. - The 120-second launcher cooldown is twice the web's effect, so you cannot chain-web the same target. - A ship under your own web can still be rammed, and its crew can still disembark via openhatch. - scanship will flag targets that carry a web module in their fit -- worth checking before engaging. Related Helpfiles: SHIELDMATRIX, WORMHOLE, FOLDSPACE, TARGET, SHIPFIRE, SCANSHIP, RADAR === END MANUAL ===