DUMMY
Keywords: DUMMY, DUMMIES, TRAINING
=== USER MANUAL ===
Usage: dummy
dummy <0-99>
dummy stop
Description:
Training dummies are indestructible targets for testing your damage
output. They heal to full after every hit and track your cumulative
damage over time, reporting DPS after each attack.
Subcommands:
dummy ............. Display the dummy's current armor value.
dummy <0-99> ...... Set the dummy's armor to a percentage across
all damage types. Cannot be changed while the
dummy is in combat.
dummy stop ........ Disengage from combat with the dummy.
DPS Tracking:
Each time you deal damage, the dummy reports:
Dummy Armor: 30% | Damage: 45 | Time: 12s | Total: 540 | DPS: 45.0
Damage ...... The damage dealt by this specific hit.
Time ........ Seconds elapsed since the session began.
Total ....... Cumulative damage dealt during the session.
DPS ......... Total damage divided by elapsed time.
The session resets automatically if 5 seconds pass with no hits.
A new session begins on the next attack.
Notes:
- A training dummy must be present in the room (MOB_DUMMY flag).
- The dummy's armor applies equally to all damage types.
- All damage sources (weapon attacks, abilities, combat effects)
are aggregated into the same session total.
- Training dummies are located down and east from each race recall.
=== END MANUAL ===