EXITS
Keywords: EXITS
=== USER MANUAL ===
Usage: exits
Description:
Lists obvious exits from your current room. Each exit shows the
direction, the destination room name, and any door status.
Full Output:
The exits command shows detailed output with one exit per line:
North - Corridor
East - Armory (Closed)
South - Hangar `((Breached)`)
If the destination room is too dark to see, it displays
"Too dark to tell" instead of a room name.
Auto-Exits:
A compact exit summary is shown automatically when you look at a
room. It appears as a bracketed list with single-letter directions:
[ Exits: `(N E s W U `) ]
Uppercase letters indicate open, passable exits. Lowercase
letters indicate a closed door in that direction.
Exit Colors:
- Cyan .............. Normal passable exit
- Blue .............. Open but impassable (race-locked, no-move)
- Bright Red ........ Breached door
Hidden Exits:
Exits flagged as hidden or barrier do not appear in the exit
list. Hidden doors that are open become visible. You may need to
read room descriptions carefully to discover concealed passages.
Related Helpfiles: LOOK, NORTH, SCAN
=== END MANUAL ===