FLEE

Keywords: FLEE

Category: Movement

=== USER MANUAL === Usage: flee Description: Attempt to escape from combat by fleeing to a random adjacent room. The command picks a random exit up to 6 times and tries to move you through it. You must be standing and have at least 5 movement to attempt a flee. Each attempt costs 5 movement. The direction is chosen randomly -- you cannot specify which way to run. If you need a controlled withdrawal, see RETREAT. Effects: Combat On success, you stop fighting all opponents and leave the room. Enemies in the room you fled from will redirect their attacks to other available targets. Cooldown After fleeing, you receive a 3-second cooldown flag that prevents counterattacks during your escape. Stealth Fleeing breaks sneak -- your departure and arrival are visible to everyone, even if you are sneaking. Failure: If no valid exit is found or the move fails, you panic and are unable to escape. A failed flee imposes a 2-second command delay. Restrictions: - You must be in fighting position or better. - You cannot flee while falling (affected by gravity). - You cannot flee into rooms with gravity effects. - You need at least 5 movement points. Related Helpfiles: RETREAT, KILL, RESCUE === END MANUAL ===