FLY

Keywords: FLY, FLYING, FLIGHT, WINGS

Category: Movement

=== USER MANUAL === Usage: fly Description: Spread your wings and take to the air. The fly command toggles flight on and off. While airborne, the (flying) tag appears before your name in the room. Requirements: - You must be wearing equipment with the WINGS flag. - Your race must support flight. If you remove your wings while airborne, flight ends immediately and you drop to the ground. Effects of Flight: Gravity Rooms Flying characters are immune to gravity. You will not fall through rooms flagged with gravity unless you are stunned or trapped. Air Sectors Rooms with the flying sector type require flight to enter. Non-flying characters are blocked: "You would have to fly to go there." Water Crossing Flight lets you cross deep water sectors without needing a boat. Pathfinding While flying, navigation commands can route you through gravity rooms that would otherwise be impassable. Falling: If you enter a gravity room without flight, you begin falling downward through connected rooms below you. Falling deals increasing damage based on the number of rooms fallen: 1-2 rooms .... You hit the ground with a thud. 3+ rooms ..... You hit the ground with a splat. Damage scales with distance fallen. Long falls can be lethal. Being stunned or trapped while flying will cause you to fall as though you were not flying at all. Landing: Type fly again while airborne to land: You fold your wings and drop to the ground. There may be a cooldown between toggling flight on and off. Related Helpfiles: EQUIPMENT === END MANUAL ===