GET

Keywords: GET, TAKE

Category: Items

=== USER MANUAL === Usage: get <object> get all get all.<keyword> get <#>.<keyword> get <object> <container> get <object> from <container> Description: Pick up an object from the room or extract it from a container. get and take are identical and can be used interchangeably. Selectors: get <object> ............. Pick up a single object from the room. get all .................. Pick up every visible object in the room. get all.<keyword> ........ Pick up every object matching a keyword. get <#>.<keyword> ........ Pick up the Nth object matching a keyword (e.g. get 2.sword picks up the 2nd sword). Containers: get <object> <container> . Extract an object from a container. get all <container> ...... Extract everything from a container. get all.<keyword> <container> Extract all matching objects from a container. The word "from" is optional (get key chest = get key from chest). Containers must be open before you can extract items from them. Restrictions: - Not takeable -- some objects are fixed in place and cannot be picked up. - Carry count -- you have a maximum number of items you can hold. - Carry weight -- you have a maximum weight you can carry. - Level locked -- some objects require a minimum level to pick up. - Race locked -- some objects are restricted to certain races. - Clan locked -- some objects require clan membership. - Mission item -- items flagged as mission loot can only be taken by their owner. Examples: > get grenade > get all > get all.grenade corpse > get 3.grenade from corpse Related Helpfiles: DROP, GIVE, INVENTORY, PUT === END MANUAL ===