GET
Keywords: GET, TAKE
=== USER MANUAL ===
Usage: get <object>
get all
get all.<keyword>
get <#>.<keyword>
get <object> <container>
get <object> from <container>
Description:
Pick up an object from the room or extract it from a container.
get and take are identical and can be used interchangeably.
Selectors:
get <object> ............. Pick up a single object from the room.
get all .................. Pick up every visible object in the room.
get all.<keyword> ........ Pick up every object matching a keyword.
get <#>.<keyword> ........ Pick up the Nth object matching a keyword
(e.g. get 2.sword picks up the 2nd sword).
Containers:
get <object> <container> . Extract an object from a container.
get all <container> ...... Extract everything from a container.
get all.<keyword> <container>
Extract all matching objects from a container.
The word "from" is optional (get key chest = get key from chest).
Containers must be open before you can extract items from them.
Restrictions:
- Not takeable -- some objects are fixed in place and cannot be
picked up.
- Carry count -- you have a maximum number of items you can hold.
- Carry weight -- you have a maximum weight you can carry.
- Level locked -- some objects require a minimum level to pick up.
- Race locked -- some objects are restricted to certain races.
- Clan locked -- some objects require clan membership.
- Mission item -- items flagged as mission loot can only be taken
by their owner.
Examples:
> get grenade
> get all
> get all.grenade corpse
> get 3.grenade from corpse
Related Helpfiles: DROP, GIVE, INVENTORY, PUT
=== END MANUAL ===