GRENADE
Keywords: GRENADE
=== USER MANUAL ===
Usage: grenade
grenade <direction> [distance]
grenade into <vehicle>
grenade out
throw <target> [direction]
throw <direction> [distance]
Description:
Prime and throw a grenade. The grenade must be held or in your
inventory. The grenade command primes and throws in one action. With
no argument, the grenade is primed and dropped at your feet.
The throw command also works with grenades and will auto-prime them.
Use throw <target> to search for a character or object by name in all
directions, or throw <direction> to throw directionally. You can also
throw grenades into or out of vehicles.
Examples:
grenade .............. drop at your feet
grenade north ........ throw 1 room north
grenade north 3 ...... throw 3 rooms north
grenade into apc ..... throw into a vehicle
grenade out .......... throw out of a vehicle
throw alien .......... throw at a target in range
throw alien north .... throw at a target to the north
throw north .......... throw 1 room north
throw north 3 ........ throw 3 rooms north
gren n ............... shorthand
Blast Mechanics:
Direct All characters in the detonation room take full damage,
reduced by body armor vs. the grenade's damage type.
Shrapnel If damage is 150+, shrapnel flies into adjacent rooms
for half damage. At 750+ damage shrapnel always hits;
below that, there is a 50% chance to avoid it.
Durability Grenades with durability damage will damage or destroy
objects in the blast room (e.g. deployables, structures).
Grenade Properties:
Each grenade has five stats set by its builder:
Damage ........... base explosion damage
Damage Type ...... the grenade's damage type (determines armor calc)
Timer ............ seconds until detonation after priming
Durability Dmg ... damage dealt to objects in the blast room
Range ............ bonus throw distance added to player input
Throw Range:
Directional Distance is: player input + grenade range + Coordination bonus.
Target Distance is: 5 + grenade range + Coordination bonus.
Your Coordination stat adds +1 room per 5 effective Coordination
(up to +3 at high stats). Total range is capped at 8 rooms.
Combat Effects:
Grenades can carry additional effects (DOTs, debuffs) applied to every
character caught in the blast. These vary per grenade and are shown
when you examine the grenade.
Notes:
- Grenades are auto-primed when thrown via throw or grenade.
- Dud grenades (timer 0) cannot be thrown.
- Throwing a grenade flags you NOQUIT for 10 seconds.
- Players in the blast room are flagged NOQUIT for 20 seconds.
- Grenades have no effect in peaceful rooms.
- Grenades cannot be thrown through barriers or no-shoot exits.
Related Helpfiles: THROW, DEMOLITIONS
=== END MANUAL ===