GROUP
Keywords: GROUP, SQUAD, UNGROUP
=== USER MANUAL ===
Usage: group group role <member> <role|none>
group <person> [role] group autoassist
group all group focus <target>
group invite <person> ungroup
group accept | decline ungroup <person>
squad is an alias for group -- every form above also works
typed as squad (squad role ..., squad focus ..., etc).
Description:
Band together to fight harder and earn more. A group shares Mission
and Specialty Points from kills, and grouping is now rewarding rather than
a penalty: soloing earns the same as before, while each extra member adds a
bonus to every member's cut (up to a cap). Roles and squad tactics let you
coordinate in combat. Groups hold up to 8 players.
Forming a Group: (two ways)
group invite <person> Invite a player in the room. They reply with
group accept or group decline (invite lasts 60s).
follow + group The classic way: the target follows you, then
you group <person> (or group all) to enroll them.
The leader should not be following anyone.
group <person> <role> slots them into that role the moment they
join -- no separate group role step needed. Leaving the role off
joins them unslotted, same as before. Aiming it at someone already
in the group reassigns their role instead of kicking them (same as
group role <person> <role>); omit the role to kick as usual.
Rewards & Fairness:
- Per-member reward rises with group size (solo unchanged, then
roughly +10% per extra member, capped at +50%).
- Members who are link-dead, in a far room, or far outside the
killer's level range neither earn a share nor dilute everyone
else's. Loot drops use the same rule.
Roles: group role alone lists the squad's roles; group role <member>
shows one member's role; only the head of group may assign one with
group role <member> <role|none>.
Leader ..... Held automatically by whoever heads the group (can't
be assigned to anyone else). Grants +10% HP regen to
members in the room.
Assault .... Deals +15% damage when attacking a target a
groupmate is already fighting (or the group's focus target).
Medic ...... Members in the room heal faster (+25% HP regen).
Engineer ... Handles repairs, traps, and tech; no combat perk.
Staff can add or retune roles with squadedit. The list above can
drift if they do -- group role always prints the current, live
"Available roles" line, so trust that over this helpfile if they differ.
Squad Tactics:
group autoassist .... Toggle. When ON, you automatically join a
groupmate's fight against an NPC if you are idle
in the same room.
group focus <target> (head only) Mark a target for the squad.
Willing members pile onto it at once and
Assaults get their bonus against it.
group focus clear to unset.
Disbanding:
ungroup ............. Disband the entire group. Non-charmed
members stop following the leader.
ungroup <person> .... Remove one member from the group.
Group Display:
Typing group with no arguments shows each member's stats and tags:
[120H 85V] [15 Hum] Corporal Hicks <Leader> (Head of group)
[ 95H 60V] [12 Hum] Private Hudson <Medic>
[ 80H 70V] [10 Hum] Private Vasquez (SOLO) (elsewhere)
Tags: <role>, (SOLO) (noautofollow), (elsewhere) (not in your
room), (LD) (link-dead). Add %g to your prompt to show your
group size.
Related Helpfiles: FOLLOW, LONER, NOFOLLOW, REPORT, RETREAT
=== END MANUAL ===