HOUSE

Keywords: HOUSE, HOUSES

Category: Items

=== USER MANUAL === Usage: house [id] <subcommand> Description: Manage your player house. Houses provide private rooms with crash- protected item storage. Only you and your guests can enter. Items in the house are auto-saved periodically and on save. If you quit while in your house, you load back into it on next login. If you are not standing in your house, you can specify your house ID number after the house command to manage it remotely. Subcommands: house show ..................... Display house information. house add <player> <access> .... Add a guest as Guest, Friend, or Owner. house remove <player> .......... Remove a guest. house guestaccess <player> <access> Change a guest's access level. house roomaccess <access> ...... Set per-room access (Open, Guest, Friend, or Owner). house access <access> .......... Set the overall house access level. house boot <player> ............ Kick a player out of your house. house pay ...................... View payment/mortgage information. house pay <amount> ............. Pay rent or mortgage with MP. house roomedit ................. Edit the current room's description (opens the room editor). house setrecall ................ Set the current room as the house recall point for recall house. house buyroom <direction> ...... Expand the house with a new room in the specified direction (costs MP). Access Levels: Open ...... Anyone can enter. Guest ..... Guests, Friends, and Owners can enter. Friend .... Friends and Owners can enter (and recall to). Owner ..... Only Owners can enter. Notes: - Houses have a payment system (rent or mortgage). Overdue payments lock the house. - Must be resting or better to use. Related Helpfiles: RECALL, SAVE === END MANUAL ===