IMM_DC
Keywords: IMM_DC, WIZ_DC
=== STAFF MANUAL ===
Usage: dc <connection number>
Description:
Forcibly close a descriptor by its connection number -- the
numeric ID shown in the first column of the users listing. The
socket is closed at the next network pass and the player's link
drops, but their character is not extracted: inventory, position,
and room remain untouched. Useful for clearing idle sockets,
booting players stuck in the login queue, or kicking a linkdead
descriptor that has not yet timed out.
Output:
On success, the invoker sees:
Connection #<n> closed.
and the event is written to the game log as
"(GC) Connection closed by <name>."
Target Rules:
Staff immunity You cannot disconnect a staff member whose
level is at or above your own. Admin-flagged
characters cannot be disconnected by anyone
except another admin.
Invisibility If the target descriptor's character is
globally invisible to you, the command reports
"No such connection." rather than revealing
their presence. Visible but protected targets
instead return a polite refusal.
Restrictions:
- Requires the Admin staff permission.
- Takes a connection number, not a character name -- use
users first if you do not know the number.
- An argument of 0 (or any non-numeric string) prints
usage help instead of acting.
Notes:
- The character is left in the world at their current room
and resumes as linkdead. They will time out normally unless
someone reconnects to the account.
- dc only closes the socket; to remove a player from the
world entirely, use purge instead.
Related Helpfiles: WIZ_USERS, WIZ_PURGE
=== END MANUAL ===