IMM_DC

Keywords: IMM_DC, WIZ_DC

Category: Admin

=== STAFF MANUAL === Usage: dc <connection number> Description: Forcibly close a descriptor by its connection number -- the numeric ID shown in the first column of the users listing. The socket is closed at the next network pass and the player's link drops, but their character is not extracted: inventory, position, and room remain untouched. Useful for clearing idle sockets, booting players stuck in the login queue, or kicking a linkdead descriptor that has not yet timed out. Output: On success, the invoker sees: Connection #<n> closed. and the event is written to the game log as "(GC) Connection closed by <name>." Target Rules: Staff immunity You cannot disconnect a staff member whose level is at or above your own. Admin-flagged characters cannot be disconnected by anyone except another admin. Invisibility If the target descriptor's character is globally invisible to you, the command reports "No such connection." rather than revealing their presence. Visible but protected targets instead return a polite refusal. Restrictions: - Requires the Admin staff permission. - Takes a connection number, not a character name -- use users first if you do not know the number. - An argument of 0 (or any non-numeric string) prints usage help instead of acting. Notes: - The character is left in the world at their current room and resumes as linkdead. They will time out normally unless someone reconnects to the account. - dc only closes the socket; to remove a player from the world entirely, use purge instead. Related Helpfiles: WIZ_USERS, WIZ_PURGE === END MANUAL ===