IMM_ECHOES
Keywords: IMM_ECHOES, IMM_GECHO, IMM_MECHO, IMM_SEND, WIZ_ECHOES, WIZ_GECHO, WIZ_MECHO, WIZ_SEND
=== STAFF MANUAL ===
Usage: echo <message>
gecho <message>
mecho <message>
send <player> <message>
Description:
Four commands for sending raw text to different audiences.
Messages appear without a sender name -- the recipient sees only
the text you provide, making them useful for atmospheric effects,
announcements, and scripted events.
Commands:
echo ........... Display to everyone in your current room,
including yourself. The message is sent via
act() with TO_ROOM | TO_CHAR flags.
Requires General privileges.
gecho .......... Broadcast to every connected player in the
game. You also see the message. Double $$
signs are stripped to prevent formatting
issues. Logged at Admin level with your
name and the message text.
Requires Game privileges.
mecho .......... Send to all players subscribed to the mission
channel. You must be on the mission channel
yourself. Uses act() so $n-style sequences
are expanded. Logged at Admin level.
Requires Characters privileges.
send ........... Send a private message to a single player.
The target sees the text with no indication
of who sent it. You see a confirmation:
"You send '<text>' to <player>."
Requires General privileges.
Notes:
- All commands support color codes in the message.
- echo and mecho support $n / $N substitution sequences
(character names, pronouns). gecho and send do not.
- echo messages can be seen by trigger scripts in the room
(unlike emote which uses TO_NOTTRIG).
Related Helpfiles: WIZ_BROADCAST, WIZ_PAGE
=== END MANUAL ===