IMM_ECHOES

Keywords: IMM_ECHOES, IMM_GECHO, IMM_MECHO, IMM_SEND, WIZ_ECHOES, WIZ_GECHO, WIZ_MECHO, WIZ_SEND

Category: Admin

=== STAFF MANUAL === Usage: echo <message> gecho <message> mecho <message> send <player> <message> Description: Four commands for sending raw text to different audiences. Messages appear without a sender name -- the recipient sees only the text you provide, making them useful for atmospheric effects, announcements, and scripted events. Commands: echo ........... Display to everyone in your current room, including yourself. The message is sent via act() with TO_ROOM | TO_CHAR flags. Requires General privileges. gecho .......... Broadcast to every connected player in the game. You also see the message. Double $$ signs are stripped to prevent formatting issues. Logged at Admin level with your name and the message text. Requires Game privileges. mecho .......... Send to all players subscribed to the mission channel. You must be on the mission channel yourself. Uses act() so $n-style sequences are expanded. Logged at Admin level. Requires Characters privileges. send ........... Send a private message to a single player. The target sees the text with no indication of who sent it. You see a confirmation: "You send '<text>' to <player>." Requires General privileges. Notes: - All commands support color codes in the message. - echo and mecho support $n / $N substitution sequences (character names, pronouns). gecho and send do not. - echo messages can be seen by trigger scripts in the room (unlike emote which uses TO_NOTTRIG). Related Helpfiles: WIZ_BROADCAST, WIZ_PAGE === END MANUAL ===