IMM_HUNT

Keywords: IMM_HUNT, WIZ_HUNT

Category: Admin

=== STAFF MANUAL === Usage: hunt <hunter> <victim> Description: Attach a live pathfinding path from a mobile to a target character. The named hunter is an NPC; the victim is any character in the game -- player or mob. While the path is attached, the hunter will step toward the victim one room at a time on its normal mobile action tick, traversing closed doors where needed, until it either reaches the target, is extracted, or has the path cleared. Use this to stage a live chase, send a tracker after a hidden player, or seed a zone event where a specific NPC needs to converge on a specific target. Arguments: <hunter> ....... The NPC that will do the hunting. Must resolve to a mob -- players are rejected with "Hunter not found.". <victim> ....... Any character visible to you in the world. If nothing matches, you see "Victim not found.". Output: On a successful path, you see: <victim> is now hunted by <hunter>. If the hunter has no route to the victim (because the target is in an unreachable zone, behind a locked barrier, or beyond the 200-room search radius), you see: <hunter> can't reach <victim>. Path Characteristics: Search radius .... Up to 200 rooms between hunter and victim, measured in path hops. Doors ............ The search uses HUNT_THRU_DOORS, so closed and locked doors do not block pathfinding -- the hunter will step through them on its way. Global ........... HUNT_GLOBAL lets the search cross zone boundaries, so a hunter can chase a victim all the way across the world so long as they remain within the radius. Restrictions: - Requires the Game staff permission. - Both arguments are required; omitting either prints the usage line. - Each hunt call replaces the hunter's existing path -- there is no stacking. Re-running the command on the same mob retargets it cleanly. Notes: - hunt attaches a path, not a hate entry. The hunter will chase and typically attack on arrival, but this command does not add the victim to the mob's m_Hates list -- use repiss when you want the mob to remember the grudge across a disengagement. - A victim who moves during the chase forces the mob to recompute its next step each action tick; they can be outrun with enough distance or by leaving the 200-room reachable window. - The path is live-only state and is discarded when the mob is extracted or the zone resets. Related Helpfiles: WIZ_DEPISS === END MANUAL ===