IMM_PURGE

Keywords: IMM_PURGE, WIZ_PURGE

Category: Admin

=== STAFF MANUAL === Usage: purge purge <target> Description: Destroys things in your current room. purge operates on the room you are standing in -- it never reaches through exits or into containers. Targets are resolved with normal visibility, so anything you cannot see is out of reach. No-Argument Form: With no target, every NPC and every object in the room is extracted at once. Players are untouched. The room sees: <YourName> gestures... You are surrounded by scorching flames! The world seems a little cleaner. Targeted Form: Object ........ The object is destroyed along with whatever it contains. Room sees "<you> destroys <obj>.". Mobile ........ The NPC is extracted. Anything it was carrying follows the normal Extract rules. Room sees "<you> disintegrates <mob>.". Player ........ The player's character is extracted from the game and their descriptor is forcibly disconnected on the next network pass. Room sees "<you> disintegrates <player>." and the action is written to the staff wiznet as "(GC) <name> has purged <vict>." If nothing by that name exists in the room, you see "Nothing here by that name.". Restrictions: - Requires the Security or OLC staff permission to issue the command at all. - Purging players additionally requires full Security or Admin. Attempting to purge a player without those rights returns "Fuuuuuuuuu!". - Purging another staff member requires Admin. - The target must be in the same room as you. Notes: - Unlike dc, purge actually removes the character from the world -- their socket is dropped and their pfile is not re-saved by this command, so any unsaved state is lost. - Mobs and objects purged from a room are gone until the zone next resets; use with care inside scripted zones. - The no-argument sweep is effectively a zone cleaner in miniature: handy for clearing reset clutter from a room before staging an event there. Related Helpfiles: WIZ_DC === END MANUAL ===