IMM_TEAM
Keywords: IMM_TEAM, WIZ_TEAM
=== STAFF MANUAL ===
Usage: team <color> add <player> [<player> ...]
team <color> remove <player> [<player> ...]
team <color> reset
team <color> set loadroom <room vid | -1>
Description:
Manage the game's team rosters and the per-team recall
room. Teams are a simple slot-based grouping used by the event
system, the tsay channel, transfer team <color>, and the
bulk reward flow. Every player has exactly one team slot at a
time; assigning them to a new team overwrites any previous
assignment silently.
Valid Teams:
solo, red, blue, green, gold, teal, purple
An unrecognized color returns:
Valid teams are: solo, red, blue, green, gold,
teal, purple.
Membership:
add <player> ... ..... Sets each listed player's team to
the named color. Unknown players
return "Unknown player <name>." and
the command continues with the rest
of the list. Multiple names can be
given on a single line.
remove <player> ... .. Clears the team for each listed
player, but only if they are
currently on the target team. A
player on a different team returns
"<name> is not on team <color>.".
Reset:
reset .................. Two operations in one call:
clears the team's recall room and
removes every player currently on
that team, returning them to team 0.
You see "Team <color> reset.".
Recall Rooms:
set loadroom <vid> .... Assigns the team's recall room
to the named virtual ID. The room
must exist in the world; otherwise
the command reports "Room <vid> does
not exist.".
set loadroom -1 ....... Clears the recall room. Any
value that parses as -1 (and does
not resolve to a real room) takes
the same path.
Restrictions:
- Requires the Characters staff permission.
- The set subcommand only accepts loadroom today --
any other key prints the usage line:
"Valid values are: loadroom".
- Team membership is stored on the live CharData and
is lost when a player is extracted or logs out unless
their pfile has saved in the meantime. For a persistent
assignment, save the victim after an add.
Notes:
- reward team <color> <amount> awards MP to every
member of the team at once.
- transfer team <color> pulls every current member
of the team to your current room.
- The tsay channel is per-team -- players on team 0
or solo cannot use it.
Related Helpfiles: WIZ_REWARD, WIZ_TRANSFER
=== END MANUAL ===