LINK
Keywords: LINK, LINKS, UNLINK
=== USER MANUAL ===
Usage: link <instance A> <instance B>
links
unlink <link ID>
Description:
Linking two of your base structures creates a synergy that
boosts one or both of them. Each structure has a maximum number of
links it can hold; saturate the right combinations to squeeze the
most out of your base.
Subcommands:
link <A> <B> ......... Create a synergy link between two
structures you own. Pass the instance IDs
shown by base or links.
links ................ List your structures, each one's links,
and the synergy applied to each link.
unlink <link ID> ..... Remove a specific link. Get the link
ID from the links listing.
Synergy Table:
Bonuses fire when two linked structures fill the listed roles:
Radar + Turret ......... Turret range +2
Radar + Jammer ......... Jammer range +2
Radar + Floodlight ..... Radar scan rate doubled
Spawn + Rally .......... Rally buffs friendly NPCs
Healing + Rally .......... Healing rate doubled
Capture + Floodlight ..... Capture expansion rate doubled
Turret + Barricade ...... Turret damage +50%
Hub + anything ....... Link range +2 on the hub
Same role both ends ......... +25% to the role's primary stat
Rules:
- Both structures must be of the same faction (race).
- You must own both ends.
- A structure cannot link to itself.
- Each structure has a link cap (raised by Hub synergies).
- Duplicate links between the same pair are blocked.
Notes:
- Synergies are passive -- once linked, the bonus applies
until the link is removed or one of the structures is
demolished.
- links highlights the synergy in orange next to each
link entry so you can see what's active at a glance.
- Demolishing either structure automatically drops every
link it had.
Related Helpfiles: BUILD, BASE, UPGRADE, DEMOLISH
=== END MANUAL ===