LINK

Keywords: LINK, LINKS, UNLINK

Category: Combat

=== USER MANUAL === Usage: link <instance A> <instance B> links unlink <link ID> Description: Linking two of your base structures creates a synergy that boosts one or both of them. Each structure has a maximum number of links it can hold; saturate the right combinations to squeeze the most out of your base. Subcommands: link <A> <B> ......... Create a synergy link between two structures you own. Pass the instance IDs shown by base or links. links ................ List your structures, each one's links, and the synergy applied to each link. unlink <link ID> ..... Remove a specific link. Get the link ID from the links listing. Synergy Table: Bonuses fire when two linked structures fill the listed roles: Radar + Turret ......... Turret range +2 Radar + Jammer ......... Jammer range +2 Radar + Floodlight ..... Radar scan rate doubled Spawn + Rally .......... Rally buffs friendly NPCs Healing + Rally .......... Healing rate doubled Capture + Floodlight ..... Capture expansion rate doubled Turret + Barricade ...... Turret damage +50% Hub + anything ....... Link range +2 on the hub Same role both ends ......... +25% to the role's primary stat Rules: - Both structures must be of the same faction (race). - You must own both ends. - A structure cannot link to itself. - Each structure has a link cap (raised by Hub synergies). - Duplicate links between the same pair are blocked. Notes: - Synergies are passive -- once linked, the bonus applies until the link is removed or one of the structures is demolished. - links highlights the synergy in orange next to each link entry so you can see what's active at a glance. - Demolishing either structure automatically drops every link it had. Related Helpfiles: BUILD, BASE, UPGRADE, DEMOLISH === END MANUAL ===