LOOK

Keywords: LOOK

Category: Information

=== USER MANUAL === Usage: look (alias: l) look <direction> look at <target> look in <container> look out Description: Displays information about your surroundings, other characters, objects, and exits. Look (no arguments): Shows the current room: its name, description, the overhead map, available exits, and any objects or characters present. - If you have the BRIEF preference set, the room description is suppressed and only the map, exits, and contents are shown. - The overhead map uses your character's map range (base 7, max 19) and respects lighting -- dark areas appear as fog of war. Look <direction>: Peek through an exit in one of the cardinal directions (N, S, E, W, NE, NW, SE, SW). Shows the exit description, door status if present, and any visible characters or objects up to 5 rooms in that direction. Distance is reported the same as scan: close by ............. 1 room nearby ............... 2 rooms to the ............... 3 rooms far off .............. 4 rooms far in the distance .. 5 rooms Look at <character>: Shows the character's description, a health assessment, and any equipment they are wearing. Look at <object>: Shows the object's description or extra description text. Looking at a battery displays its current charge level. Look in <container>: Shows the contents of a container, drink vessel, or weapon. For containers, lists items inside (must be open). For drink containers, shows how full it is and the liquid color. For guns and ammo, reports remaining ammunition. Look out: When inside a vehicle, look through a window or viewport to see the room the vehicle occupies. Also accepts look outside, look through, and look thru. Visibility: You cannot see if you are unconscious, blinded, or in total darkness without a light source. In darkness, only the glowing eyes of other creatures are visible. Related Helpfiles: EXAMINE, NORTH, SCAN === END MANUAL ===