LOOK
Keywords: LOOK
=== USER MANUAL ===
Usage: look (alias: l)
look <direction>
look at <target>
look in <container>
look out
Description:
Displays information about your surroundings, other characters,
objects, and exits.
Look (no arguments):
Shows the current room: its name, description, the overhead map,
available exits, and any objects or characters present.
- If you have the BRIEF preference set, the room description is
suppressed and only the map, exits, and contents are shown.
- The overhead map uses your character's map range (base 7,
max 19) and respects lighting -- dark areas appear as fog of war.
Look <direction>:
Peek through an exit in one of the cardinal directions (N, S,
E, W, NE, NW, SE, SW). Shows the exit description, door
status if present, and any visible characters or objects up to
5 rooms in that direction.
Distance is reported the same as scan:
close by ............. 1 room
nearby ............... 2 rooms
to the ............... 3 rooms
far off .............. 4 rooms
far in the distance .. 5 rooms
Look at <character>:
Shows the character's description, a health assessment, and any
equipment they are wearing.
Look at <object>:
Shows the object's description or extra description text. Looking at
a battery displays its current charge level.
Look in <container>:
Shows the contents of a container, drink vessel, or weapon. For
containers, lists items inside (must be open). For drink containers,
shows how full it is and the liquid color. For guns and ammo,
reports remaining ammunition.
Look out:
When inside a vehicle, look through a window or viewport to see the
room the vehicle occupies. Also accepts look outside, look through,
and look thru.
Visibility:
You cannot see if you are unconscious, blinded, or in total
darkness without a light source. In darkness, only the glowing eyes
of other creatures are visible.
Related Helpfiles: EXAMINE, NORTH, SCAN
=== END MANUAL ===