LOOTEDIT

Keywords: LOOTEDIT

Category: Combat

=== STAFF MANUAL === Usage: lootedit <zone:vnum> Description: OLC editor for loot tables -- configurable drop lists that determine what items, currency, and materials a mob yields when killed. Each table defines a pool of weighted entries with rarity tiers and level filters. Requires OLC Admin privileges. Main Menu: N Name ........... Display name of the loot table. M Max Drops ...... Maximum items dropped per kill (1-10). G Guaranteed ..... Minimum guaranteed drops (0-10). L Loot Entries ... Enter the entries editor. Q Quit ........... Exit (prompts to save if changes were made). Entry List: From the entries editor you can manage the table's drop pool: # ............. Select an entry by number to edit it. A ............. Add a new entry with default values. D ............. Delete an entry by number. Q ............. Return to the main menu. Entry Properties: Each entry in the loot table has the following fields: 1 Item ........... VirtualID of the item to drop. Set to 0 if the entry awards only currency or materials. 2 Rarity ......... Drop tier: Common, Uncommon, Rare, Epic, or Legendary. 3 Weight ......... Relative weight for random selection (1-1000). Higher weight = more likely to be chosen. 4 Chance ......... Percentage chance the entry is considered at all (1-100). 5 MP ............. Mission Points awarded with this drop. 6 Material ....... Material amount and type to award. 7 Min Level ...... Minimum mob level for this entry to be eligible (0 = no minimum). 8 Max Level ...... Maximum mob level for this entry to be eligible (0 = no cap). How Drops Work: When a mob is killed, the loot engine rolls against the table: 1. Each entry's Chance is checked -- entries that fail are skipped. 2. Eligible entries are filtered by the mob's level against each entry's Min Level and Max Level range. 3. Remaining entries are selected by weighted random using their Weight values. Up to Max Drops items are chosen. 4. At least Guaranteed drops will always be awarded if enough entries pass their checks. Notes: - Changes are held in memory until you quit. You are prompted to save or discard on exit. - An entry with no item VID (0) can still award MP or materials, allowing currency-only drops in the table. - Weight is relative within the table -- an entry with weight 200 is twice as likely as one with weight 100. === END MANUAL ===