MODE
Keywords: MODE
=== USER MANUAL ===
Usage: mode
mode <number>
mode <name>
Description:
View or switch between your weapon's firing modes. Some weapons
have multiple configurations -- for example, a rifle might offer
single fire, burst fire, and an underslung grenade launcher as
three separate modes, each with its own stats and ammo pool.
With no arguments, mode displays all available modes on your
wielded weapon and highlights the currently active mode.
Switching Modes:
Specify a mode by its number or name to switch:
> mode 2
You switch an M41A pulse rifle to Burst Fire mode.
> mode grenade
You switch an M41A pulse rifle to Grenade Launcher mode.
You can switch modes both in and out of combat. During combat,
switching causes you to skip your next attack while you
reconfigure your weapon. Outside of combat, it costs one action
round as normal.
Ammo Groups:
Each mode belongs to an ammo group. Modes sharing the same group
share a single loaded ammo pool. Modes in different groups maintain
separate ammo independently.
Example: Single Fire and Burst Fire both use group 0 (shared
bullet magazine), while Grenade Launcher uses group 1 (its own
grenade supply). Switching between Single and Burst keeps your
bullet count; switching to Grenade accesses different ammo.
Attachment-Gated Modes:
Some modes require a specific attachment to be installed on the
weapon. If the required attachment is missing, the mode appears
as locked in the mode list and cannot be selected.
If you unmodify (detach) an attachment while in a mode that
requires it, the weapon automatically reverts to mode 1.
Notes:
- Weapons with no modes defined behave exactly as before.
- Each mode fully replaces the weapon's combat stats (damage,
ROF, range, skills, handling, accuracy, recoil, etc.).
- Reloading always loads ammo into the active mode's ammo group.
- Combat effects can differ per mode.
Related Helpfiles: RELOAD, SHOOT, MODIFY, STANCE
=== END MANUAL ===