MOTION
Keywords: MOTION, MOTION_TRACKER, MOTIONTRACKER
=== USER MANUAL ===
Usage: power <motion tracker>
Description:
The motion tracker is a battery-powered wearable device that performs
automatic periodic scans of your surroundings. When powered on, it sweeps
all reachable rooms at regular intervals, detecting visible characters and
objects of interest.
It uses the same flood-fill scan as the scan command -- detecting entities
around corners and through winding corridors, anywhere reachable within
your scan range.
Activation:
Equip the motion tracker, then use power <name> to toggle it on or
off. While powered on, it automatically drains its battery over time.
Scan Interval:
Each motion tracker has a configurable delay (in seconds) between
sweeps. When a sweep fires, detected characters are tagged on your
overhead map for the duration of that delay.
Output:
Entities Visible characters and objects are grouped by distance
and direction:
You see a Lurker nearby to the northeast.
You see a Marine and a Sentry Gun far off to the south.
You see a Drone close by above.
No contacts If nothing is detected, you will see:
--- No contacts ---
Distance:
close by ............. 1 room
nearby ............... 2 rooms
to the ............... 3 rooms
far off .............. 4 rooms
far in the distance .. 5 rooms
Map Tagging:
Characters detected by a motion sweep are tagged for the duration
of the scan delay. Tagged characters appear on your overhead map
with a colored background highlighting the room they occupy:
Red ......... Enemy
Green ....... Friendly
Yellow ...... Neutral
Tags are refreshed each sweep and expire when the next sweep fires.
Battery:
The motion tracker requires battery power to operate. It drains a
set amount of charge at a set interval while powered on. When the
battery is depleted, the device powers off automatically.
Notes:
- Scan range varies by race and is affected by bonuses.
- Lighting limits detection -- in dark zones, range is reduced
to your light source or nightvision radius.
- Up/down directions are scanned linearly along vertical exits.
- Line-of-sight checks are applied -- walls block detection.
Related Helpfiles: SCAN, POWER, LOOK
=== END MANUAL ===