PING

Keywords: PING

Category: Space

=== USER MANUAL === Usage: ping Description: Fire an active sonar ping from the pilot seat. The pulse reveals nearby ships (including normally-invisible cloaked ones at shorter range) but broadcasts your position to the entire starsystem and decloaks your own ship. Ping is loud. Use it when you need a quick tactical read on what's close and accept that everyone in the system knows where you just pinged from. Detection Ranges: Uncloaked ships .... Detected within 1,000 units. Shown with full name and coordinates. Cloaked ships ...... Detected within 1,500 units. Shown with ??? placeholders for coordinates; name appears only if you would otherwise be able to see the ship (detector array or already-revealed). Side Effects: Reveals you ........ Calling ping immediately appears your own ship, dropping any shipcloak effect you had active. System-wide echo .. Every ship in the starsystem sees: <ship> makes an active sonar ping. Requirements: Pilot seat ......... Must be at the ship's helm. Launched ........... Cannot ping while docked. Real space ......... Cannot ping from hyperspace or between systems. Echo: <n> does an active sonar ping. (your room) <ship> makes an active sonar ping. (starsystem) <system-name>: (you) Followed by a ship list: <name> X Y Z; (<dist>) (per target) A faint shimmer ??? ??? ???; (???) (cloaked, unseen) Ping vs Radar: ping ............... Active. 1,000 / 1,500 unit range. Shows cloaked ships at close range. Announces your position to every ship in the system and drops your own cloak. radar .............. Passive. Unlimited range within system. Shows stellar objects, missiles, and visible ships (cloaked marked with * if already visible to you). Silent, no announcement. Use radar for general navigation and ping for tight-range tactical sweeps when you don't mind being noticed. Notes: - Cloaked ships under 1500 units show as "A faint shimmer" even though their exact position is hidden. Good for confirming someone is stalking you without a hard lock. - Pinging from the pilot seat is the only form; turrets and engine rooms cannot ping (unlike radar which works from any of the three). - Because ping reveals you, a cloaked ambusher is usually better off holding fire and radar-scanning until they commit. - Ping does not consume energy. Related Helpfiles: RADAR, SCANSHIP, SCANPLANET, SHIPCLOAK, TARGET, JUMPVECTOR === END MANUAL ===