RADAR

Keywords: RADAR

Category: Space

=== USER MANUAL === Usage: radar Description: Run a passive scan of the current starsystem. Radar shows every visible stellar object, every missile in flight, and every ship within your sensor envelope. Radar is silent: running it does not announce your position and does not decloak you. Contrast with ping, which is louder but detects cloaked ships at shorter range. What You See: The readout is grouped into three sections with a coordinate summary at the end. Stellar objects .... Every visible planet, moon, gate, station, or star in the system. Stars are shown in yellow, everything else in green. Coordinates in kilo-units (k). Missiles in flight . Tracked missiles displayed in red with name + coords + distance. Visible ships ...... Every ship you can see (CAN_SEE_SHIP). Names decorated with status prefixes: * (dim yellow) ... Cloaked ship visible to you (detector / close range / seen by another sensor). (web) .............. Target is locked down by a disruptionweb. Your coordinates ... Printed at the end in white so you can see where you are relative to everyone else. Requirements: Cockpit ............ Must be in the pilot chair. (The game prints "You must be in the cockpit or turret of a ship to do that!" but the actual check accepts the cockpit only.) Spacecraft ......... Stations and non-spacecraft hulls are excluded ("This isn't a spacecraft!"). Launched ........... Must have finished launching. Real space ......... Cannot scan from hyperspace. Echo: <n> checks the radar. (your room) <system-name> (you) ... (object / missile / ship list) Your coordinates: X Y Z (you) Ping vs Radar: radar .............. Passive. Unlimited range within system. Shows objects, missiles, and visible ships. Silent -- no announcement, no decloak. ping ............... Active. 1,000 / 1,500 unit range. Also detects cloaked ships at short range, but decloaks your own ship and announces your presence. Use radar for standard navigation and general situational awareness; use ping only when you need to see through a nearby cloak and can afford the tell. Notes: - Radar respects line of sight. Cloaked ships remain hidden unless you have a detector module installed or they have been revealed by other means (ping, combat hit, shipcloak off). - The (web) flag is broadcast publicly -- everyone in the system sees which ships are webbed. Useful for coordinating follow-up strikes. - Stellar object coordinates are given in kilo-units (divided by 1000) because they're naturally big numbers. Ship and missile coords are raw. - Radar does not consume energy. Related Helpfiles: PING, SCANSHIP, SCANPLANET, SHIPCLOAK, DISRUPTIONWEB, TARGET, JUMPVECTOR === END MANUAL ===