RADAR
Keywords: RADAR
=== USER MANUAL ===
Usage: radar
Description:
Run a passive scan of the current starsystem. Radar shows
every visible stellar object, every missile in flight, and
every ship within your sensor envelope.
Radar is silent: running it does not announce your position
and does not decloak you. Contrast with ping, which is
louder but detects cloaked ships at shorter range.
What You See:
The readout is grouped into three sections with a coordinate
summary at the end.
Stellar objects .... Every visible planet, moon, gate,
station, or star in the system. Stars are
shown in yellow, everything else in
green. Coordinates in kilo-units (k).
Missiles in flight . Tracked missiles displayed in red
with name + coords + distance.
Visible ships ...... Every ship you can see (CAN_SEE_SHIP).
Names decorated with status prefixes:
* (dim yellow) ... Cloaked ship visible
to you (detector / close
range / seen by another
sensor).
(web) .............. Target is locked
down by a disruptionweb.
Your coordinates ... Printed at the end in white so you
can see where you are relative to everyone
else.
Requirements:
Cockpit ............ Must be in the pilot chair. (The game
prints "You must be in the cockpit or
turret of a ship to do that!" but the
actual check accepts the cockpit only.)
Spacecraft ......... Stations and non-spacecraft hulls are
excluded ("This isn't a spacecraft!").
Launched ........... Must have finished launching.
Real space ......... Cannot scan from hyperspace.
Echo:
<n> checks the radar. (your room)
<system-name> (you)
... (object / missile / ship list)
Your coordinates: X Y Z (you)
Ping vs Radar:
radar .............. Passive. Unlimited range within system.
Shows objects, missiles, and visible ships.
Silent -- no announcement, no decloak.
ping ............... Active. 1,000 / 1,500 unit range.
Also detects cloaked ships at short range,
but decloaks your own ship and announces
your presence.
Use radar for standard navigation and general situational
awareness; use ping only when you need to see through a
nearby cloak and can afford the tell.
Notes:
- Radar respects line of sight. Cloaked ships remain
hidden unless you have a detector module installed or they
have been revealed by other means (ping, combat hit,
shipcloak off).
- The (web) flag is broadcast publicly -- everyone in
the system sees which ships are webbed. Useful for
coordinating follow-up strikes.
- Stellar object coordinates are given in kilo-units
(divided by 1000) because they're naturally big numbers.
Ship and missile coords are raw.
- Radar does not consume energy.
Related Helpfiles: PING, SCANSHIP, SCANPLANET, SHIPCLOAK, DISRUPTIONWEB, TARGET, JUMPVECTOR
=== END MANUAL ===