RADIO

Keywords: RADIO, AIRSTRIKE, RESUPPLY, COMMANDO, MECHA, NUKE

Category: Combat

=== USER MANUAL === Usage: radio radio <type> [args] Description: Call in air support over the radio. Restricted to humans. A short shared cooldown prevents back-to-back calls; each sub-type also has its own per-call cooldown on top. Support Types: airstrike <dir> [dist] Targeted explosive blast in a tile within your scan range. Pattern is a radius around the tile. Defaults to 5s warning. resupply [dir] Drop a payload (ammo / medkit / grenade pack) in the current room or one tile away. commando Spawn friendly NPCs in your room. They follow you, share your faction, and auto-despawn after a short duration. mecha Drop a piloted vehicle in your room. You mount it the normal way. Auto-despawns after a short duration. nuke <dir> [dist] Orbital strike. Long warning, huge radius, severe damage. Save it. Targeting: Tile-targeted types (airstrike, nuke, resupply with a direction) walk the chosen direction distance rooms via the same exit / barrier rules as movement. Targeting is gated to your scan range (race base + equipment bonus, capped at 8 rooms). Friendly Fire: Strikes will not damage: - You (the caller) - Members of your group / follower chain - Members of your clan - Anyone in your faction - Anyone shielded against traps Same protections as the trap immunity stack -- shielded allies stay safe. Cooldowns & Cost: Each call deducts MV (move points) and starts both the per-type cooldown and a brief shared radio cooldown. Cooldowns persist across the session so logging out doesn't reset them. Notes: - Spawned commandos and mecha auto-despawn after their duration. Mecha despawn while piloted will dismount you safely. - If you log out before a delayed strike fires, the strike still happens but allies in your group lose immunity (the caller-lookup fails). Don't disconnect mid-call. Related Helpfiles: SCAN, RADAR, TRAPS, AFFECTS === END MANUAL ===