RETALIATION
Keywords: RETALIATION, RETALIATE, RETALIATORY
=== USER MANUAL ===
Overview:
Retaliation is automatic return damage dealt to an attacker when
they successfully hit you. It is sourced from armor properties and
triggers without any action on your part.
Armor Retaliation:
Armor pieces can have a flat retaliation damage value. When you
are hit on a body location covered by that armor, the attacker takes
damage for each hit that lands there.
Damage ......... A flat amount per hit, multiplied by the number
of hits at that body location.
Type .......... Configurable per piece (defaults to Energy).
Chance ......... Some pieces only trigger on a percentage of hits.
Mode ........... Can be set to trigger on melee, ranged, or both.
Armor Reflection:
Armor can also reflect a percentage of the total damage you receive
back at the attacker. Reflection scales with the damage taken rather
than dealing a flat amount.
Percentage ..... A portion of incoming damage is returned as the
same damage type that was dealt to you.
On-Attacked Effects:
Equipment can carry combat effects that trigger when you are hit.
These can provide defensive buffs to you or apply debuffs to the
attacker, depending on the effect configuration.
Notes:
- Retaliation and reflection are processed per armor piece, so
multiple pieces can stack.
- Retaliation damage is dealt as suffering-type, meaning it
will not trigger further retaliation chains.
- Retaliation can kill the attacker.
Related Helpfiles: DAMAGE, ARMOR, EQUIPMENT
=== END MANUAL ===