RETREAT

Keywords: RETREAT

Category: Movement

=== USER MANUAL === Usage: retreat <direction> Description: Order a coordinated group withdrawal in a specific direction. Unlike flee, retreat lets the leader choose the escape route and moves all nearby group members together. Only the group leader can issue a retreat. All grouped followers in the same room (who do not have noautofollow) move with you. Skill Check: Success is determined by a skill roll based on your Knowledge and Perception attributes. The check becomes harder with more followers: SkillRoll( (KNO + PER) * 2/3 ) - max(followers, 3) > 0 Higher Knowledge and Perception improve your chances. Large groups are harder to coordinate. On Success: Movement All eligible group members and the leader move in the chosen direction. Each member who was fighting disengages and receives a 3-second flee cooldown. Enemies Opponents who were fighting retreating members redirect their attacks to other available targets. On Failure: No one moves. The group is unable to disengage. Costs & Timing: - Costs 10 movement from the leader (requires at least 20 MV). - Imposes a 3-second command delay on the leader regardless of success or failure. Restrictions: - Only the group leader can retreat (must have grouped followers). - A direction is required. - Leader must be in fighting position or better. - Cannot retreat while falling or into rooms with gravity. - Followers with noautofollow enabled are not included. Related Helpfiles: FLEE, GROUP, NOFOLLOW === END MANUAL ===