RETREAT
Keywords: RETREAT
=== USER MANUAL ===
Usage: retreat <direction>
Description:
Order a coordinated group withdrawal in a specific direction. Unlike
flee, retreat lets the leader choose the escape route and moves all
nearby group members together.
Only the group leader can issue a retreat. All grouped followers
in the same room (who do not have noautofollow) move with you.
Skill Check:
Success is determined by a skill roll based on your Knowledge and
Perception attributes. The check becomes harder with more followers:
SkillRoll( (KNO + PER) * 2/3 ) - max(followers, 3) > 0
Higher Knowledge and Perception improve your chances. Large groups
are harder to coordinate.
On Success:
Movement All eligible group members and the leader move in the
chosen direction. Each member who was fighting disengages
and receives a 3-second flee cooldown.
Enemies Opponents who were fighting retreating members redirect
their attacks to other available targets.
On Failure:
No one moves. The group is unable to disengage.
Costs & Timing:
- Costs 10 movement from the leader (requires at least 20 MV).
- Imposes a 3-second command delay on the leader regardless of
success or failure.
Restrictions:
- Only the group leader can retreat (must have grouped followers).
- A direction is required.
- Leader must be in fighting position or better.
- Cannot retreat while falling or into rooms with gravity.
- Followers with noautofollow enabled are not included.
Related Helpfiles: FLEE, GROUP, NOFOLLOW
=== END MANUAL ===