SAPPER
Keywords: SAPPER
=== USER MANUAL ===
Class: Sapper
Race: Human
Level Required: 10
Description:
A human combat engineer class focused on shotguns, traps, radio
air support, and battlefield engineering. Sapper unlocks at level
10 and trades the breadth of Soldier for depth in area control,
deployables, and call-in firepower.
Firearm Branch:
Shotgun (up to 3 pts)
+5% damage with shotgun-tagged weapons per point.
Gateway to every other Sapper node.
Traps Branch:
Alarm (1 pt) requires Shotgun
Unlocks alarm traps -- silent perimeter triggers
that ping you when an enemy enters their pattern.
Sentry (2 pts) requires Alarm
Unlocks sentry turret traps that periodically scan
their pattern and fire on the first eligible target
in range.
Radio Branch:
Radio (3 pts) requires Shotgun
Unlocks the radio command -- the forward air
support call-in interface.
Supply (1 pt) requires Radio
radio resupply. Drop an ammo / medkit / grenade
pack at a target tile.
Airstrike (2 pts) requires Radio
radio airstrike. Delayed explosive blast on a tile
within scan range. Damage scales with Demolitions.
Mecha (3 pts) requires Radio
radio mecha. Deploy a piloted combat vehicle for a
limited duration on a long cooldown.
Nuke (4 pts) requires Airstrike
radio nuke. Orbital strike with massive radius and
damage on a very long cooldown. Save it.
Engineering Branch:
Engineer (up to 2 pts) requires Shotgun
+7 Engineering per point. Improves repair speed,
structure work, and equipment handling.
Drone (2 pts) requires Engineer
Unlocks the recon drone summon and grants +2
summon slots.
Repair (2 pts) requires Engineer
+1 durability restored per repair action.
Mutually exclusive with Destroy.
Destroy (2 pts) requires Engineer
+1 durability damage inflicted (including via
demolitions and explosives).
Mutually exclusive with Repair.
Notes:
- All three branches require at least one point in Shotgun.
- Repair and Destroy are an either-or fork -- pick the
role you want before you spend, since unlocking one locks
out the other until you unclass.
- The whole Radio sub-tree costs 13 pts fully maxed
(Radio 3 + Supply 1 + Airstrike 2 + Mecha 3 + Nuke 4).
Plan around your point budget.
- class info sapper <node> shows full per-node detail in
game, including stat applies and ability modifiers.
Related Helpfiles: CLASS, UNCLASS, SOLDIER, TRAPS, RADIO, INSTALL
=== END MANUAL ===