SCAN

Keywords: SCAN

Category: Information

=== USER MANUAL === Usage: scan Description: Scan your surroundings for nearby entities. The command sweeps all reachable rooms within 5 rooms using a flood-fill search, detecting targets in eight compass directions (N, NE, E, SE, S, SW, W, NW) as well as above and below. Unlike a straight-line scan, this detects entities around corners and through winding corridors -- anywhere reachable within range. Output: Doors Notable exits are listed first -- closed, blocked, or open doors and custom exit descriptions. Entities Visible characters and objects of interest are grouped by distance and direction: You see a Lurker nearby to the northeast. You see a Marine and a Sentry Gun far off to the south. You see a Drone close by above. Distance: close by ............. 1 room nearby ............... 2 rooms to the ............... 3 rooms far off .............. 4 rooms far in the distance .. 5 rooms Character Tagging: Characters detected by scan are tagged for 3 seconds. Tagged characters appear on your overhead map with a colored background highlighting the room they occupy: Red ......... Enemy Green ....... Friendly Yellow ...... Neutral Tags persist briefly as you move, letting you track scanned targets on your auto-map. They expire after 3 seconds and are refreshed each time you scan. Notes: - Scan range is limited by lighting. In dark zones, you can only detect entities as far as your light source or nightvision allows. - Up/down directions are scanned linearly along vertical exits. - If nothing is detected, you will be notified. - Sneaking characters may evade detection. Your Observation is checked against their Stealth -- if they win, they won't appear in scan results or on the map. Allied characters are always shown. Related Helpfiles: LOOK, WATCH, SNEAK === END MANUAL ===