SHOPS
Keywords: SHOPS
=== USER MANUAL ===
Description:
Shops are rooms with a shopkeeper NPC where you can buy and sell
items. Most shops charge Mission Points (MP), and some also require
Specialty Points (SP) for certain items.
Shop Commands:
list ........... View items for sale with prices and wear slots.
browse <item> .. Examine an item's full details before buying.
buy <item> ..... Purchase an item from the shop.
sell <item> .... Sell an item to the shopkeeper.
Shop Features:
- Most shops have unlimited stock of a fixed list of items.
- Some carry a small, rotating stock instead -- see below.
- Shops may only operate during certain hours.
- Some shops only accept specific item types for selling.
- You must be standing to interact with a shop.
Rotating Stock:
A few vendors do not sell from an endless list. They put out a handful
of one-off items and replace them every so often. Each one is rolled on its
own, so it has its own rarity -- shown in the colour of its name -- and its
own bonuses, exactly like something looted off a corpse. Some of these
vendors put out a different selection every time; others always carry the
same line-up. Either way the quality is rolled fresh, so the same item is a
different item on your next visit.
- browse <item> before you buy. Prices on these scale with rarity
and with how many bonuses rolled, so a dear one is usually dear for
a reason.
- Stock is finite. If you want it, buy it -- when the shelf
refreshes, whatever went unsold is gone, and that exact item is
not coming back.
- A shop holds off refreshing while anyone is inside, so the shelf
will not normally change out from under you mid-browse.
- Anything you sold to the shop is safe. Player-sold goods are
ordinary stock and survive a refresh, so you can still buy back
something you sold by mistake.
Related Helpfiles: BUY, LIST, SELL, BROWSE, MP
=== END MANUAL ===