SHOPS

Keywords: SHOPS

Category: Items

=== USER MANUAL === Description: Shops are rooms with a shopkeeper NPC where you can buy and sell items. Most shops charge Mission Points (MP), and some also require Specialty Points (SP) for certain items. Shop Commands: list ........... View items for sale with prices and wear slots. browse <item> .. Examine an item's full details before buying. buy <item> ..... Purchase an item from the shop. sell <item> .... Sell an item to the shopkeeper. Shop Features: - Most shops have unlimited stock of a fixed list of items. - Some carry a small, rotating stock instead -- see below. - Shops may only operate during certain hours. - Some shops only accept specific item types for selling. - You must be standing to interact with a shop. Rotating Stock: A few vendors do not sell from an endless list. They put out a handful of one-off items and replace them every so often. Each one is rolled on its own, so it has its own rarity -- shown in the colour of its name -- and its own bonuses, exactly like something looted off a corpse. Some of these vendors put out a different selection every time; others always carry the same line-up. Either way the quality is rolled fresh, so the same item is a different item on your next visit. - browse <item> before you buy. Prices on these scale with rarity and with how many bonuses rolled, so a dear one is usually dear for a reason. - Stock is finite. If you want it, buy it -- when the shelf refreshes, whatever went unsold is gone, and that exact item is not coming back. - A shop holds off refreshing while anyone is inside, so the shelf will not normally change out from under you mid-browse. - Anything you sold to the shop is safe. Player-sold goods are ordinary stock and survive a refresh, so you can still buy back something you sold by mistake. Related Helpfiles: BUY, LIST, SELL, BROWSE, MP === END MANUAL ===