SNEAK

Keywords: SNEAK

Category: Movement

=== USER MANUAL === Usage: sneak (activate or deactivate sneaking) Description: Blend into your surroundings and move without being noticed. Sneak is a self-buff ability exclusive to the Zombie race (Stench class) that suppresses your room entry and exit messages, allowing you to move between rooms undetected. How It Works: Using sneak begins a 5-second channel. If uninterrupted, you enter a sneaking state for 90 seconds: Activate: You begin to move silently... (5 seconds later) You begin to move silently. Room sees: "$n fades into the shadows." Interrupted: You are interrupted and fail to sneak. Using sneak while already sneaking immediately toggles it off: You stop sneaking. Effects While Sneaking: - Your movement between rooms is silent -- no entry or exit messages are displayed to other characters. - Max Movement reduced by -15 for the duration. - The AFF_SNEAK flag is applied for 90 seconds. Detection: Sneaking does not make you truly invisible. Other characters may still detect you based on their Observation skill contesting your Stealth skill. A high Observation score can reveal a sneaking character despite their silent movement. - Movement: Characters in nearby rooms may notice you arriving or leaving based on Observation vs Stealth. - Scan: Characters using scan may fail to detect you if your Stealth exceeds their Observation. - Friends: Allied characters always see you regardless of stealth. Cooldown: After activating sneak, there is a 15-second cooldown before you can use it again. Toggling sneak off does not trigger the cooldown. Combat Behavior: - The channel can be interrupted by taking damage or other combat actions. - Sneak does not require a target -- it is a self-buff. Related Helpfiles: BITE, TRACK, HIDE, INVISIBILITY === END MANUAL ===