SOLDIER

Keywords: SOLDIER

Category: Character

=== USER MANUAL === Class: Soldier Race: Human Level Required: None Description: A versatile human combat class built around rifles, field medicine, reconnaissance, and grenades. Soldier is the entry-level human kit -- no level gate, three short branches off a single Rifle root, and every node sees use on a normal patrol. Firearm Branch: Rifle (up to 3 pts) +5% damage with rifle-tagged weapons per point. Gateway to every other Soldier node. Medical Branch: Inject (1 pt) requires Rifle Unlocks inject to administer injectable items to yourself or allies. Medkit (3 pts) requires Inject Unlocks medkit use for sustained field healing. Recon Branch: Spot (1 pt) requires Rifle +3 Observation. Unlocks spot, which debuffs a target's evasion and stealth using your Observation skill. Motion (1 pt) requires Spot Passive motion tracker -- detects nearby hidden or moving enemies without an active command. Explosives Branch: Grenade (1 pt) requires Rifle Throw frag grenades as an area-of-effect explosive attack. EMP (1 pt) requires Grenade EMP grenades. Disable electronics and deal energy damage in an area. Incen (1 pt) requires Grenade Incendiary grenades. Ignite an area, dealing fire damage over time. Notes: - All three branches require at least one point in Rifle. - class info soldier <node> shows full per-node detail in game, including stat applies and ability modifiers. - Class point spending and unspending requires a peaceful room. See class and unclass. Related Helpfiles: CLASS, UNCLASS, SAPPER, SPOT, INJECT, GRENADE === END MANUAL ===