SOLDIER
Keywords: SOLDIER
=== USER MANUAL ===
Class: Soldier
Race: Human
Level Required: None
Description:
A versatile human combat class built around rifles, field medicine,
reconnaissance, and grenades. Soldier is the entry-level human kit --
no level gate, three short branches off a single Rifle root, and every
node sees use on a normal patrol.
Firearm Branch:
Rifle (up to 3 pts)
+5% damage with rifle-tagged weapons per point.
Gateway to every other Soldier node.
Medical Branch:
Inject (1 pt) requires Rifle
Unlocks inject to administer injectable items to
yourself or allies.
Medkit (3 pts) requires Inject
Unlocks medkit use for sustained field healing.
Recon Branch:
Spot (1 pt) requires Rifle
+3 Observation. Unlocks spot, which debuffs a
target's evasion and stealth using your Observation
skill.
Motion (1 pt) requires Spot
Passive motion tracker -- detects nearby hidden or
moving enemies without an active command.
Explosives Branch:
Grenade (1 pt) requires Rifle
Throw frag grenades as an area-of-effect explosive
attack.
EMP (1 pt) requires Grenade
EMP grenades. Disable electronics and deal energy
damage in an area.
Incen (1 pt) requires Grenade
Incendiary grenades. Ignite an area, dealing fire
damage over time.
Notes:
- All three branches require at least one point in Rifle.
- class info soldier <node> shows full per-node detail in
game, including stat applies and ability modifiers.
- Class point spending and unspending requires a peaceful
room. See class and unclass.
Related Helpfiles: CLASS, UNCLASS, SAPPER, SPOT, INJECT, GRENADE
=== END MANUAL ===