SOULSTEAL

Keywords: SOULSTEAL, SOUL

Category: Combat

=== USER MANUAL === Usage: soulsteal <corpse> Description: Rip the lingering soul from a fresh corpse and consume it, converting the victim's essence into specialty points. The amount gained scales with the level of the creature whose corpse you are consuming. Requirements: - Your race must support soulsteal. - The target must be a corpse -- not just any object. - You must have been the one who killed the creature. - The corpse must still have a soul. Each corpse can only be soulstolen once -- afterward it is marked (soulless). Process: Soulsteal is a channeled action. When you begin, there is a delay before the soul is consumed. During this time: - If you are interrupted (by combat, movement, or another action), the soulsteal fails and the corpse is left soulless. - The corpse must remain in the room for the duration. If it decays or is removed, the soulsteal fails. You begin to soulsteal the corpse... You soulsteal the corpse and gain 1.50 specialty points. Specialty Points: The soul's value depends on the level of the slain creature and the type of corpse: Player corpses .... Scaled by one rate. NPC corpses ....... Scaled by a different rate. Higher-level kills yield more specialty points. Points gained are added to both your current and lifetime specialty point totals. Cooldown: After a successful soulsteal, there is a cooldown before you can soulsteal again. The remaining time is shown if you attempt to use it too soon. Related Helpfiles: DEVOUR, SCORE === END MANUAL ===