STASH

Keywords: STASH

Category: Items

=== USER MANUAL === Usage: stash stash put <object> | all | all.<keyword> stash get <object> | <#>.<keyword> | all | all.<keyword> stash buy [<count>] stash info Description: Your account stash is permanent storage shared by every character on your account. Drop a weapon in with one character and a different character can walk up to a terminal and take it out. It is the only way to move gear between your characters. Like the personal locker, the stash requires a storage terminal. Deposits appear to your other characters immediately -- there is no need to log out first. Subcommands: Identical to locker. See help locker for the full list of selectors. Restrictions On Withdrawal: Anything you may store, you may store -- but taking an item out requires that the character actually be able to use it. A zombie cannot pull human-only gear out of the stash, and a fresh character cannot pull out equipment above its level. The item is not lost; it simply stays in the stash until a character who qualifies comes to collect it. The same check applies to clan and class restricted equipment. Slots: The stash counts slots exactly as the locker does: containers cost one slot for themselves plus one for every item inside. Stash space is bought in modules of several slots at a time, and is paid for in Specialty Points as well as Mission Points. Specialty Points are far rarer than Mission Points, so a fully expanded stash is a long-term goal rather than a purchase. Each module costs more than the last. stash info shows the exact price of the next one, and what you currently hold. Because the stash belongs to the account, a module bought by one character expands it for all of them. Timers: As with the locker, decaying items do not count down while stored. Examples: > stash put demon-hide jacket > stash info > stash buy Related Helpfiles: LOCKER, PUT, GET, INVENTORY === END MANUAL ===