STRUCTEDIT

Keywords: STRUCTEDIT

Category: Building

=== STAFF MANUAL === Usage: structedit Description: OLC editor for base structures -- buildable objects that factions place in the world to defend territory, support allies, and control zones. Each structure is a template defining its grid layout, build cost, roles, and upgrades. Requires OLC Admin privileges. Main Menu: Entering the editor displays all defined structures grouped by race. From here you can: # ............. Select a structure by number to edit it. A ............. Add a new structure. Q ............. Quit (prompts to save if changes were made). Structure Properties: N Name ........... Display name of the structure. R Race ........... Owning faction (Human, Zombie, or Demon). D Default ........ Whether this must be built first (one per race). L Limit .......... Max instances per player (0 = unlimited). B Build Time ..... Seconds to construct (0 = instant, max 300). K Max Links ...... Max connections to other structures (0 = unlimited). I Link Range ..... Max BFS distance to link target (1-50 rooms). O Object VID ..... Object prototype placed per active grid cell. G Grid Editor .... Edit the 5x5 cell placement grid. S Roles .......... Toggle and configure structure roles. P Points/Tick .... Points generated per minute (0-100). W SP Reward ...... Skill Points awarded to owner per 30 min. F Build Cost ..... Base points needed to build (0 = free). U Max Upgrade .... Max upgrade level (0 = not upgradeable, max 20). C Upgrade Cost ... Base cost and cost per additional level. X Delete ......... Remove this structure (with confirmation). Q Back ........... Return to the main menu. Grid Editor: A 5x5 grid where each cell can be toggled active or inactive. Active cells (X) are where the structure's object is placed in the world. Navigate with N/S/E/W, toggle with Space or Enter, and Q to exit. Roles: Structures gain functionality by toggling one or more roles. Each role has its own configurable parameters: 1 Spawn Point .... Spawns friendly NPCs at an interval. Config: Mob VID, interval, max alive. 2 Healing Station Heals same-faction players nearby. Config: HP per tick, interval, range. 3 Armory ......... Loads supply items into the room. Config: item VIDs, max in room, interval. 4 Radar .......... Scans for enemies in a radius. Config: range, interval. 5 Capture Point .. Claims rooms for the owning faction. Config: range, interval. 6 Barricade ...... Slows enemy movement nearby. Config: range, interval, move penalty, AGI penalty. 7 Floodlight ..... Illuminates rooms in a radius. Config: range. 8 Jammer ......... Disrupts enemy radar and scanning. Config: range, interval, scan reduction, map reduction. 9 Turret ......... Damages enemies in the structure's room. Config: interval, damage, damage type, range. 10 Rally Point .... Buffs friendly players with stat bonuses. Config: interval, STR/AGI/armor bonuses, range. 11 Hub ............ Passive link point. Gains +1 max links per upgrade level. No additional configuration. Notes: - Changes are held in memory until you quit. You are prompted to save or discard on exit. - Each race may have one structure marked as Default -- it must be built before any other structures of that race. - The object VID determines what object appears in-world for each active grid cell. === END MANUAL ===