SUMMON
Keywords: SUMMON, DISMISS, RECALL, MINION, MINIONS
=== USER MANUAL ===
Usage: summon
summon <type>
summon recall
summon dismiss <name>
Description:
Summon minions to fight alongside you. Each faction has access to its
own roster of summon types, unlocked through class specializations.
Summoned minions follow their master, assist in combat, and persist
until dismissed, killed, or their master logs out.
Summon Slots:
Every summon costs a number of slots to maintain. Your available
slots are determined by gear, abilities, and other applies -- you
start with 0 by default. When a minion is summoned, its slot cost
is deducted from your pool. You cannot summon if you lack the slots.
Type summon with no arguments to see your current slot usage and
the list of summon types available to your faction.
Commands:
summon ................. Show your minions, available slots, and
the summon types you can call.
summon <type> ........... Summon a minion of the given type. The
minion appears in your room, follows you,
and joins you in combat automatically.
summon recall ........... Recall all your minions to your current
room. Minions engaged in combat or trapped
cannot be recalled.
summon dismiss <name> ... Permanently dismiss a minion by name,
freeing its slot cost. Cannot dismiss a
minion that is currently fighting.
Cooldowns:
After summoning or recalling, there is a brief cooldown before you
can summon again. Each summon type defines its own cooldown duration.
Dismissing and checking status are never blocked by cooldowns.
Requirements:
Some summon types require a specific class and skill tree node. If
you unlearn the required node, any active minions tied to it will
be automatically unsummoned.
Notes:
- Minions are charmed followers -- they obey standard follower
behavior (following, assisting, grouping).
- All minions are purged when you log out or are extracted.
- Slot capacity can be increased through gear and abilities that
grant the summon slots apply.
Related Helpfiles: FOLLOW, GROUP, ORDER
=== END MANUAL ===