TERRIFY

Keywords: TERRIFY

Category: Combat

=== USER MANUAL === Usage: aura terrify Description: Terrify is a zombie aura that radiates supernatural dread, causing nearby enemies to tremble uncontrollably. While active, all hostile characters within 4 rooms are subjected to the Shaky Hands debuff each tick. Requirements: - Race: Zombie - Class: Stench -- requires at least 1 point in the Terrify node. Skill Check: Each tick, your Natural Abilities skill is rolled at 50% effectiveness against each enemy's Devotion skill. If the target's save roll wins, the effect is removed from them until the next pulse. Shaky Hands: Enemies who fail their save suffer the following penalties: - -5 to-hit penalty on all attacks - 15% reduction to all outgoing damage - 33% chance to fumble weapon reloads - 15% chance per combat round to drop a held item Map Highlight: While active, the aura's area of effect is shown on your overhead map as a green (xterm 142) background highlight extending 4 rooms in all reachable directions from your position. Notes: - Terrify costs 5 MV per tick to sustain. It deactivates automatically if you lack sufficient MV. - The effect only applies to enemies -- allies are unaffected. - Targets who move out of range lose the debuff when it expires naturally after the next tick cycle. - The 50% hit multiplier means strong targets can resist the effect even if your Natural Abilities skill is high. Related Helpfiles: AURA === END MANUAL ===