THROW

Keywords: THROW

Category: Combat

=== USER MANUAL === Usage: throw throw <target> [direction] throw into <vehicle> Description: Throw a held throwable weapon at a target. Throwables include spears, axes, knives, and similar items. With a target name, the weapon is hurled at that character; adding a direction narrows the search to that path. With no argument at all, your throw range is shown on the overhead map. A throwable always needs a target -- it is thrown at something, and is either destroyed on impact or left in the victim's room. Only grenades can be placed in an empty room by naming a direction and a distance; see HELP GRENADE for that. Examples: throw ................. show your throw range on the map throw alien ........... throw at a target in range throw alien north ..... throw at a target to the north throw into apc ........ throw into a vehicle Range: Throw distance is determined by the weapon's base range plus a bonus from your Coordination stat: Base Range ............ set per weapon (0-8 rooms) Coordination Bonus .... +1 room per 5 effective Coordination Coordination Bonus 120 (eff 15) ........ +3 rooms 78 (eff 12) ........ +2 rooms 45 (eff 9) ........ +1 room 6 (eff 3) ........ +0 rooms Total range is capped at 11 rooms. A weapon with 0 base range relies entirely on Coordination for its throw distance. Notes: - Throwables cannot be thrown through barriers or no-shoot exits. - Boomerang-type weapons return to you after being thrown. Related Helpfiles: GRENADE === END MANUAL ===