THROW
Keywords: THROW
=== USER MANUAL ===
Usage: throw
throw <target> [direction]
throw into <vehicle>
Description:
Throw a held throwable weapon at a target. Throwables include spears,
axes, knives, and similar items. With a target name, the weapon is hurled
at that character; adding a direction narrows the search to that path.
With no argument at all, your throw range is shown on the overhead map.
A throwable always needs a target -- it is thrown at something, and is
either destroyed on impact or left in the victim's room. Only grenades can
be placed in an empty room by naming a direction and a distance; see
HELP GRENADE for that.
Examples:
throw ................. show your throw range on the map
throw alien ........... throw at a target in range
throw alien north ..... throw at a target to the north
throw into apc ........ throw into a vehicle
Range:
Throw distance is determined by the weapon's base range plus a bonus
from your Coordination stat:
Base Range ............ set per weapon (0-8 rooms)
Coordination Bonus .... +1 room per 5 effective Coordination
Coordination Bonus
120 (eff 15) ........ +3 rooms
78 (eff 12) ........ +2 rooms
45 (eff 9) ........ +1 room
6 (eff 3) ........ +0 rooms
Total range is capped at 11 rooms. A weapon with 0 base range
relies entirely on Coordination for its throw distance.
Notes:
- Throwables cannot be thrown through barriers or no-shoot exits.
- Boomerang-type weapons return to you after being thrown.
Related Helpfiles: GRENADE
=== END MANUAL ===