TRACK

Keywords: TRACK

Category: Movement

=== USER MANUAL === Usage: track <target> Description: Sense a trail to a target anywhere in the world. If the target is reachable within your tracking range, a sequence of directions is displayed and the path is highlighted on your overhead map for 10 seconds. Track searches through doors and across zone boundaries. It uses a flood-fill search, so it can find paths around corners and through winding corridors -- not just straight lines. Output: Trail A sequence of compass directions to follow: You notice a track: north northeast east southeast Map Your overhead map is shown with the track range circle and highlighted path. The map automatically expands to fit the full track range (up to 19 rooms). Map Highlights: Green circle .... Rooms within tracking range Cyan path ........ Trail to the target Red endpoint ..... Target's current location The path updates dynamically as you and the target move. It is recomputed each time the map renders, so the trail stays current until the 10-second duration expires. Skill Check: Your Observation is rolled against the target's Stealth. If they win, you fail to find any tracks. Targets with active anti-tracking effects cannot be tracked at all. Cooldown: 6 seconds between uses, applied whether or not the track succeeds. Range: Base tracking range is 5 rooms. Skill upgrades can extend this to 10 rooms. Typing track with no argument shows your current range and displays the range circle on the map. Notes: - Track searches globally -- your target does not need to be in the same zone. - If you are already in the same room as the target, track will tell you so rather than plotting a path. - The highlighted trail persists on your map as you move, letting you follow it in real time. Related Helpfiles: SCAN, SNEAK === END MANUAL ===