WATCH

Keywords: WATCH

Category: Combat

=== USER MANUAL === Usage: watch <direction> watch Description: Keep a passive lookout in a cardinal direction (north, east, south, or west). While watching, you are alerted when characters move within your line of sight in that direction. Type watch with no argument to stop watching. Watching ends automatically if you move to a different room. Detection Range: Your watch range matches your scan range, determined by race and equipment bonuses: Human ........ 3 rooms Zombie ....... 5 rooms Demon ........ 4 rooms Other ........ 5 rooms Movement beyond your range is not detected. Distance Messages: When a character is detected, you receive a message describing their movement relative to your position: Immediately north you see a Lurker move towards you. Nearby north you see a Marine move away from you. A ways north you see a Drone move out of view. Immediately ......... 1 room Nearby .............. 2 rooms A little ways away .. 3 rooms A ways .............. 4 rooms Off in the distance . 5 rooms Map Highlighting: Your watched direction is highlighted on the overhead map as a 90-degree cone with a dark blue background, extending to your watch range. Characters detected while watching are tagged for 3 seconds, appearing on the map with the same colored backgrounds as scan: Red ......... Enemy Green ....... Friendly Yellow ...... Neutral Stealth: Sneaking characters may evade detection. Your Observation is checked against their Stealth -- if they win, they won't appear in watch messages or on the map. Allied characters are always detected. Fleeing characters cannot hide, regardless of stealth. Related Helpfiles: SCAN, SNEAK === END MANUAL ===