WATER

Keywords: WATER, FERTILIZE, TENDING

Category: Items

=== USER MANUAL === Usage: water fertilize Description: Tending raises the odds a crop matures rather than withering. water adds 25%, fertilize adds another 25%, and watering also shortens the time a crop still needs. Both treat every crop in range at once for a single unit. Reaching further never costs more -- that is the whole reward for raising the skill. Neither ever wastes anything. A crop that has already had that treatment is skipped, and if nothing in range needs it you are told so and nothing is spent. Range: Untrained, water reaches only your own room and fertilize one room out. At the Farming cap water reaches two rooms and fertilizer four, so a skilled farmer tends a whole plot from one corner. What they cost: water draws one unit from a fountain in the room, or from any water container you carry. A fountain is charged like any other source -- though some replenish themselves over time. Skill gives a growing chance to spend nothing. fertilize consumes one unit of potash -- see RENDER. Timing: Watering removes a quarter of the time a crop has left, so watering early is worth considerably more than watering just before harvest. It can never ripen a crop on the spot. Related Helpfiles: FARMING, PLANT, HARVEST, RENDER === END MANUAL ===